Adjusted Cutter & Crank dialogue to give more and persistent clues about where to find chain pieces.
Added additional info on intended difficulty/challenge when hovering the mouse over georadar targets. Also added a marker for discovered (but not captured) targets, visible on the map and on the overview.
Made fragment pickups more visible in the Visir. They shine brighter from the sonar ping, and the effect lingers longer. Also fixed thin pickups (like paper) not being as visible when their front faces away from us.
Changed colors of sonar ping effect on various types of interactables in the Visir to help distinguish them more.
Fixed fragment pickup panel not properly zooming to fit certain items within view.
Removed pauses on punctuation marks in Fragment pickup panel descriptions.
Slightly increased visibility of Georadar Depth Handle
Added indicator around some interactable objects on the map when the vessel is close enough to trigger an interaction.
Tooltips and hover indicators no longer show up through the Georadar minigame (disable mouseover when entering georadar mode).
Fixed bug where Georadar Targets tied to Moments on the map would be duplicated when loading a saved game, leaving one of them left on the map even after capturing it.
Fixed bug where some interactables on the map would not be interactable after loading a saved game.
Fixed minor visual bug where the Transcript-button would have an opaque background over messages from your senses.
Fixed contrast curves of the Camera mode in Visir making certain items invisible.
Added missing burn effect when deleting Camera Snapshots in the Arkiv.
Added additional clues on the first Skandic Track map piece to give a helping nudge in the beginning.
Added proper paper textures for Arkiv transcripts
The ENTER key once again works for selecting dialogue options. (accidental regression)
Fixed bug where Worder's portrait would at first not appear when calling her.
Updated certain UI texts to be more consistently nonsense (Sviar)
Fixed minor bug where overlapping markers on the overview could interfere with mouseover even when one of them was not visible.
Removed some anchors/mines not accessible in the playtest to not add needless confusion about what belongs to the playable area.
Lowered number of orbs needed in Georadar Pulse minigame
Georadar mode now exits automatically when captured (except for site pieces, since there is reason to stay active there)
Fixed some inconsistencies in dialogue options and what's been said prior.