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oneway.exe: Module 1.0›Events›Multiple Endings!
Major update

Multiple Endings!

oneway.exe: Module 1.0 · published 7 months ago · build 21891426

All eventsPlayers around this dateRead on Steam

A month ago we released our largest and final major content patch:

Just how big, you ask? For some easy numbers:

  • There are over 7600+ new words across Fantome, Grapeline, and Darkfox,

  • There are over 2200+ new words in the writing throughout oneway.exe outside of those three applications,

  • There are 60+ new images added, including more of CT's art, art from certain other individuals, photographs, screenshots, emotes, [REDACTED], among other secret things.,

  • There are 50+ new voice lines added. Two predictable chatty catty's, but you'd be surprised by who else has new voice lines to share. ,

  • [REDACTED], [REDACTED], [REDACTED], and [REDACTED],

  • Replayability is higher than ever, and it won't all be easy to find.

  • Your choices have always mattered, why wouldn't they? It's all your fault after all, but many endings had already been pre-written.

--oneway.exe has 7 different endings, 7 different paths you can choose to take. It all depends on the choices you make.

We've worked hard to iron out all major bugs, and are happy to announce that we are now moving forward to a list of some optimizations and accessibility features we have been eager to focus on. Our next phase will be to implement subtitles for all voicelines that have yet to be subtitled. We will also be optimizing the in-game text apps (Fantome and Grapeline) in order to minimalize their lag and make the player experience all the better.For you Steamdeck players: we've confirmed that the game is capable of being played through 100% on the Steamdeck! YAY! HOW FUN! Additionally, for players interested in using a guide to achieve the different endings, or would like to brush up and understand the lore better for yourself- we would love to guide you towards this lovely fanmade Lore guide and Ending walkthrough. Just be wary of spoilers, of course!While some text or art may get added to the game here and there (mostly because the two of us can't help ourselves and love drawing and writing for this world we've created!) we are confident that this was the final content update! I know a few of you were apprehensive about starting the game until you were certain all content was out. So. This is your sign! GO! Enjoy all that oneway.exe wants to say to you!


Thank you for sticking by us through it all. I hope you will love this patch and get to see as much as you can out of it!

More from oneway.exe: Module 1.0

Other announcements

All events
oneway.exe: Module 1.0Game update4 Jul 2026Minor fixes for smoother saves managementMinor fixes to the creating new save function to make it smoother, and also fixed opening cutscene skipping issues, and issue where the opening cutscene played every time you loaded into a new save regardless if it was new or not!oneway.exe: Module 1.0Game update25 Apr 2026ACHIEVEMENTS!!!The new patch is live! We went back and remade a lot of the assets from scratch to make oneway.exe finally feel the way we always wanted it to. More handcrafted, more personal, and with help from some of the fans and monkeys along the way. OH, AND ACHIEVEMENTS ARE HERE!!! There are also some new features and conversations thrown in too, but take a look and see what's new for yourself! We are so…oneway.exe: Module 1.0Game update17 Apr 2026Art Asset UpdateThis patch includes a lot of visual refining! Art assets are more consistent and of better quality to our vision for the game. In particular, Meaty's dressup has far more options now!