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Dewdrop›Events›Thank You For 1000 Wishlists!
Community

Thank You For 1000 Wishlists!

Dewdrop · published 7 months ago

All eventsPlayers around this dateRead on Steam

That's right. We finally hit 1000 wishlists! I seriously can't believe this achievement. Dewdrop will be my first ever game, and to have 1000 people show their love and support is truly incredible. I can't thank you all enough! This encourages me even more to make Dewdrop the game you all envision.

As part of this announcement, I wanted to share some progress I've been making on the game. Things have been getting a lot of polish as we get closer to the first playtest. I mentioned the puzzle mode in a previous post, and I've now added a scoring system to it. Here's how it works: every required bounce for a vortex is worth 25 points. Any extra bounces are worth 50 points, and any "incidental bounces" (bounces that aren't part of that colored dewdrop's requirements) are worth 100 points. This incentivizes experimentation during the puzzles. Essentially, the more creative you get with the bounces while solving the puzzle, the more points you'll earn.

The next thing I've been working on is a proper tutorial UI. Currently, there's just a simple "How To Play" menu that feels basic and not very professional to me. So I've implemented a pop-up style tutorial that will play once for sandbox mode and once for certain levels in puzzle mode. I think this feature will really help ease players into the game, especially with how many more options there are in the full version. It also does a great job explaining the puzzle mechanics.

Another thing I've recently added that I know many people have been wanting is "grab mode". You can now hold CTRL to enter grab mode and left click to move spawners or vines you've already placed! This makes it so much easier to get the exact rhythm you want in sandbox mode. You can also pan the camera now to have more room to draw, and zoom in and out to get closer in on the action.

There's much more coming to Dewdrop that I can't wait to share with you all. After the first playtest session has concluded, expect to see some puzzles in the demo!

Again, thank you so much to everyone who has supported so far and is reading this. Stay tuned for more updates.

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Community7 Sep 2026Thank You for 2000 Wishlists!I am so happy to announce that Dewdrop has hit over 2000 wishlists! When I first started work on this game, that goal seemed impossible, yet here I am. This is my first game, so for this many people to show it so much love is absolutely incredible to me. The game has come a long way. It started out very simple with just the sandbox mode, but it quickly evolved into something much more than I ev…Community12 Aug 2026Devlog #3: Drip Droppin' AlongHey everyone! Got another dev log update for you all. A lot has changed with Dewdrop since the last one. So many little quality of life tweaks have made the gameplay feel smoother, and more polish on the UI has helped everything come together like a complete experience. There's honestly so much that it's hard to decide where to start... Let's kick things off with vine customization. Last time I…Community27 Jul 2026Release Date Delayed to September 18thHey everyone, I've got some news today. I'm pushing Dewdrop's release back one month, to September 18th. I know a delay isn't what anyone wants to hear, but I'd rather take the extra time now than ship something that isn't fully polished. Dewdrop is feature complete, I'm just in the process of tightening everything up. Honestly, I underestimated how long it would take to finish and playtest ove…