
We've implemented several changes aimed at decreasing player frustration and increasing overall QoL.
Added a feature that highlights the crew member clicked in the HUD, making it easier to locate them on the grid.
Added an optional button to skip the entire combat round when the enemy has no remaining crew members able to act.
Reworked all enemy fort layouts so each now has three possible assault entry points, preventing situations where a harpoon cannot be used due to the fort’s configuration.