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Dice Gambit: The First ActEventsMajor November Balance Patch
In-game event

Major November Balance Patch

Dice Gambit: The First Act · published 26 Nov 2025, 11:50 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! Today we are shipping a major balance patch which aims to primarily buff up weaker classes, while nerfing some of the more op abilities a tiny bit. This patch was in part informed by feedback received on our community discord. Consider joining if you want to give us more direct Input for future updates.

Quality Of Life

- Audio is now muted when game is not in focus

- You can now inspect your current class when picking a class in the academy

- Your current class is now displayed on the academy character card

- You can now cycle between characters in the academy screen

- You can now Fast Forward the mission recap

- Picking characters in random encounters will now use the expedition roster instead of the family tree

Balance

Translocationalist:

  • Reposition base damage increased from 10 -> 13

  • Reposition base range increased from 5 -> 6

  • Mass Teleport dice cost reduced from Sword + Shield + Haste + Signature -> Shield + Haste + Signature.

  • Technofobia aoe size increased from 2 -> 3.

  • Beam Out base plasma burn increased from 14 -> 18.

  • Armory Detours armor gained increased from 9 -> 11

  • Unstable vortex damage dealt increased from 4 -> 5

  • Dead on arrival might gained increased from 15 -> 17

Scorcher

  • Plasma Wave base plasma burn increased from 6 -> 9

  • Plasma Wave now correctly pushes enemies up to 3 tiles instead of 2.

  • Plasma Wave now stretches 1 tiles behind the initial location allowing it to more easily grab enemies behind or around the target. It's total targeting length has been extended to keep it's original range in tact.

  • Scorched Plasma base plasma burn increased from 16 -> 23

  • Magnetizing Chains base plasma burn increased from 15 -> 22

  • Far Fetched Precision base plasma burn increased from 12 -> 15

  • Calculate Eruption base plasma burn increased from 25 -> 32

  • Fusion Smash base damage increased from 6 -> 9

  • Demoralizing Presence damage reduction increased from 15% -> 20%

Director

  • Spotlight base expose increased from 11 -> 15

  • Verbal Assault base damage increased from 11 -> 15

  • Strawman base damage and expose increased from 10 -> 11

  • Friendship Is Power damage bonus increased from 60% -> 75%

  • Direct cast range increased from 7 -> 8

  • Direct movement range increased from 4 -> 5

  • Megaphone base damage increased from 8 -> 9

Sniper

  • Sharpshooter damage decrease and damage increased changed from 30% -> 35%

  • Sentinel's Watch dodge to trigger ratio increased from 200% -> 250%.

  • Sentinel's Watch base damage increased from 18 -> 20

  • Sentinel's Watch max shooting distance increased from 10 -> 20

  • The Best Defence armor to might ration decreased from 200% -> 125%

  • Hold the line base damage increased from 20 -> 26

  • Recuperate dice gain increased from 3 -> 4

  • Two for one / Designate Target cast range increased from 6 -> 10

  • Explosive Rounds damage percent decreased from 25% -> 20%

  • Snipe base max damage increased from 75 -> 100

  • Round Up base damage increased from 11 -> 14

  • Round Up base slow increased from 30% -> 40%

  • Sniper's Next damage increase changed from 40% -> 50%

  • Bouncing Bomb base damage increased from 16 -> 17

  • Bombardment base damage increased from 9 -> 10

  • Bombardment base stagger increased from 5 -> 6

  • Bombardment number of rounds increased from 12 -> 15

  • Piercing Shot base damage per target pierced increased from 10 -> 11

  • Premeditated Shot base damage increased from 31 -> 40

Gunblade

  • Blade Tear base rupture increased from 3 -> 5

  • Leg Breaker base slow increased from 35% -> 50%

  • Bloodied Chains max range increased from 4 -> 6 tiles

  • Windbreaker base damage increased from 13 -> 16

  • Hurricane Echo base damage increased from 9 -> 20

  • Pursuit base damage increased from 12 -> 16

  • Hook base damage increased from 18 -> 21

  • Punt base damage increased from 17 -> 19

  • Leap Slam base damage increased from 20 -> 23


Shutterbug

  • Overkill range decreased from 6 tiles -> 3

  • Cancelled base expose increased from 11 -> 12

  • Scandal base might per target increased from 2 -> 3

  • Scandal base expose increased from 9 -> 11

  • Throw Under The Bus base stagger increased from 30 -> 35

  • Surprising Evidence base expose increased from 24 -> 30

  • Sweet Talker base stagger increased from 10 -> 12

Berserker

  • Onslaught attack dice gained decreased from 3 -> 2

  • Onslaught will no longer count excess damage for stacks

  • Onslaught damage required per stack decreased from 300 -> 250

Operator

  • Coordinated Fire base damage increased from 15 -> 20

  • Coordinated Fire base stagger increased from 20 -> 25

  • Essence Extractions base armor gained increased from 9 -> 12

  • Essence Extractions armor apply radius increased from 3 -> 7

  • All Command type abilities now have a targeting range of 7 instead of 4

  • Command Engage base damage increased from 15 -> 19

  • Command Engage charge distance increased from 6 -> 8

  • Command Grab base damage increased from 14 -> 16

  • Command Self Destruct base damage increased from 50 -> 70

  • Technical Combo base damage increased from 15 -> 17

  • Technical Combo trigger range increased from 6 -> 7

  • Re-Prioritisation trigger range increased from 5 -> 8

  • Pavlovian Conditioning base buff amount increased from 25 -> 30.

Enemies

  • Anchor base damage taken upon broken increased from 13 -> 20

  • Enemy health scaling per level increased from 10% -> 15%

Bug Fixes

  • Fixed an issue where Magnetizing Chains would sometime crit even though it deals no damage.

  • Fixed an issue where Analyze Weakness would only give 1 dice instead of 3.

  • Game will no longer crash when entering a combat with only Sprites(can happen in some expedition ending fights)

  • Protocol Attack will now properly give credit to player for Silvia's encounter

  • Corrupted Delivery Units will now properly spawn a drip on death if Dripping Remains mutation is active.

  • Corrupted Delivery Units now need to be eliminated for elimination missions

  • (End of Act 2 Spoilers) Fix Adicia boss fight sometimes skipping if Silvia was downed before Aurelia could spawn

That is it for today folks, we are planning another content update sometime early next year, so stay tuned for that!

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