We’ve been working towards this for a long time (almost) and finally made it! Now, any player can try out the core mechanics of the game thanks to the free demo version.
Of course, it’s still vastly different from what we’ll show at release, but it already includes the most important part – battling hordes of evil creatures coming from all directions.

Since the first announcements, the following has been added to the game:
Visuals:
- Skins for each type of mob
- New location objects (all those little details that bring the location to life – flowers, bushes)
- Water bodies and elevation changes on the map
- Objects for all new locations (only level design work remains)
- Floating damage numbers when the hero or enemies take damage
- The interface has been almost completely updated (but this is far from final)
- A new interactive story scene with basic animations
- Completely reworked level design
Technical:
- Knockback effect for enemies when attacked
- Enemy AI that allows them to find the shortest path to the hero
- Fixed resource spawn points
- Difficulty balance tuning without restrictions on progression
- New parameters and upgrades (attack radius, range, health)
- Localization in English and Russian
- Smooth camera tracking for the hero
Audio:
- Two additional music tracks
- Sound and effects for the hero taking damage
Over the next month, the demo will be continuously updated in real-time based on player feedback. So, please don’t hesitate to share your thoughts!
In future versions of the demo build, we’ll also showcase:
- Ranged enemies
- New skills and the ability to create your own build
- The first boss fight
- The second location where the first boss resides
- In-game tutorial through gameplay
To see what’s coming next, add the game to your wishlist! We’ll keep you updated on all major updates and periodically share news with those who are already waiting for the game with us.