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Sneak In DemoEventsAchievement Fixes and Optimizations
Major update

Achievement Fixes and Optimizations

Sneak In Demo · published 9 Mar 2026, 18:00 UTC · build 22106012

All eventsPlayers around this dateRead on Steam

Hello everyone!

I hope you're doing well, in any case everything's going great here. Your feedback on Sneak In continues to be excellent.
There aren't really any requests for new features but rather bug fixes, and that's today's topic, but not only that.

Thanks to MeBeho for reporting the bug concerning the game's achievements. It turns out that some of them weren't working correctly. To get the Grand Master achievement, you had to score 100,000,000 instead of 100,000. Obviously this required quite some skill and a fair bit of luck. After investigating the reason for this bug, well it's due to the fact that the game was a mobile version that was on Android. That piece of code hadn't changed since 2018, and thanks to your feedback it's now up to date and works perfectly!

I took the opportunity to review some small things, especially at game launch. Actually I wanted the game to launch a bit faster, and we've gained a few seconds on Sneak In's first launch, which is not nothing. And since I was making some modifications I took the opportunity to update the copyright year to 2026, yes already!

And then I took the opportunity to streamline the code that shows you my other games. To avoid unnecessarily overloading your computer for cross-promotion, now requests will no longer be duplicated, and most importantly this will show you different games whenever possible.

Added to this is a complete overhaul of all translations for everyone's enjoyment. Bringing its share of improvements and naturally better immersion.

In short, it's a bunch of small changes that make this update quite an important one.
Thank you for being more and more numerous playing Sneak In.
See you in the next update post.
Take care of yourselves in the meantime.
Xavier aka Binogure

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