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Draw of DestinyEventsDemo Release at Next Fest
Community

Demo Release at Next Fest

Draw of Destiny · published 6 Jan 2026, 09:51 UTC

All eventsPlayers around this dateRead on Steam

We have fixed the plan for the release of the Draw of Destiny Demo on Steam. The Next Fest is coming on 23rd of February, and our demo will be there. In the meantime, we will work on an idea that could change Draw of Destiny in important ways.
With this idea, we could improve two parts of the game, that we have currently addressed in basic ways, only.

  • Onboarding, and

  • Meta-Progression

Onboarding

The game has some special features, that are novel for the genre. E.g., you can build a new deck before each fight with spare cards from your library.

Another feature is the card "tech tree" and that cards upgrade during a fight.

Currently, these (+ some more), are all introduced together. This can be quite confusing to new players.

Meta-Progression

DoD 0.5 has one meta progression element: in a run, you can discover new character cards, which will be available to you in the next runs.

If I am correct with the terminology, this makes it quite a roguelike game. When you make your first run, you have the same chances to win, compared to your 100th run. You gain no experience points to improve your arsenal, it only depends on your strategy and tactics. And a little luck, of course.

Our proposed change

The basic idea is to make the meta-progression much more relevant in the game, and at the same time take some of the complexity away for new players.The most important progression stages will probably be packs of new cards to be available in runs. But we will also try to delay the introduction of the spare-card library to make decisions easier in the beginning. And a few other things, too.

Roguelike to Roguelite

At that point, Draw of Destiny would probably become a Roguelite.

What do you favor?

How would you like the game to be? Roguelite or Roguelike? Or a third way? Drop a comment or hit us on Discord!

Credits

Greetings and a big thank you go to Rokkey B for pointing out and explaining to us in detail the weaknesses of the current design and the problems we could face when going forward in the publishing process.

Rokkey B is working in game marketing and growth consulting. Reach him on Discord (rokkeybith), or his profile on Fiver.

More from Draw of Destiny

Other announcements

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Community7 Jul 2026Thank You!Thank You! Hello everyone! First of all, we want to say thank you . When we released Draw of Destiny, we had no idea whether anyone would spend more than a few minutes playing it. Seeing players already invest several hours into the game has been incredibly motivating for us. Seeing players spend hours exploring Draw of Destiny means the world to us. Some of you have already played for 200+ min…News3 Jul 2026Draw of Destiny is Out Now — Free to Play!Draw of Destiny has officially entered Early Access! Build your deck, evolve your cards through battle and fight your way through a dark fantasy world filled with monsters and difficult choices. And yes — the game is completely Free to Play. Our goal is to grow the game together with the community during Early Access and support future development through optional DLC. Thank you to everyone who…Game update10 Jun 2026The World Has Found Its VoiceThe world has become a little darker... and a lot more alive. This update introduces 10 brand-new music tracks and more than 20 ambient sound effects designed to deepen the atmosphere of every adventure. As you explore, you may hear distant chains rattling in the darkness, old wooden structures creaking, creatures growling somewhere beyond your sight, or the occasional lonely piano note echoing…