We’ve been super busy the last few months, working full-time on Astrometica to shape its future. There’s a lot we’re excited to share, so get comfortable — this is going to be a long one!
First things first...
We want to thank everyone again for your amazing support and patience. This is our very first game, and as a solo developer (with some helping hands), it means the world to have such a great community behind it.
We know things have been a bit quiet lately, but it’s only because we’ve been heads down improving the game, rebuilding systems from scratch (like the inventory system), and setting up pipelines to make future content updates faster and more polished.
We’re aiming to release the next big update by the end of this month, but please note that timing may shift a little depending on asset creation and testing.
Now when fabricating or building something, the required resources will automatically be used from nearby storage units — no need to move them manually!
A massive new belt is on the way, filled with brand-new locations, secrets, and lore. You’ll want to explore every corner.



Let’s just say… in this belt, if you stare into the fog long enough, something might stare back 👀
There’s a something hidden out there — and it’s 10x bigger than the biggest Lev****** you’ve ever seen. Good luck spotting it… or survi**** it!!
We’ve rebuilt the research system from scratch. Expect better balance, more meaningful upgrades (like stack size increases), and new unlocks — including hidden locations you haven’t discovered yet.
Important: Due to all the balance changes, we highly recommend starting a new save after this update!
You can now collect Mox Credits in the world and spend them at Trading Stations! Purchase blueprints, resources, decorations, and even new asteroid coordinates.


You can now actually sit in your chairs and sleep in your beds. Your base is finally starting to feel like home.
We’ve expanded cave environments for deeper exploration and mystery.



This new tool lets you grab objects in zero-G — from environmental items to dangerous floating mines. It’ll also help with puzzle solving.
You can now change interior walls of your habitat rooms, add small decorations, place shelves, and personalize your space even more.
Posters are collectible items you can find and hang in your base. Decorate like a true space miner.
New explorable islands and mysterious space billboards are scattered across the belts, each with unique story elements.




Land your vehicle directly onto designated landing pads and even teleport vehicles between locations. Navigation just got smoother.

The Skipper vehicle is now upgradable! Boost, speed, and charge enhancements available — and yes, you can now dock it too.
Build stations inside your docking area to automatically repair or recharge docked vehicles.


We’ve redesigned the airlock — now with dual doors for smoother transitions.


You can now toggle between camera and roll-free modes for better handling in space.
Spooky cave spiders and alien tentacles are here to keep you on your toes. More enemy types coming soon...
Introducing Nanite Batteries & Power Cells — twice the performance of standard cells.

Your summon vehicle is now armed! Use it for asteroid mining or defense.
We’ve added DLSS, FSR 3, and new Lumen lighting options for players who want the best visuals... or want to melt their GPUs 😅
Mining tool and scrapper effects now look even better!


We’ve added 20 new tracks, specially made for Theta-12. Here’s a taste:
Watch on YouTube
Watch on YouTube
Watch on YouTube
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Some of the features listed above might arrive a little later, depending on polish and testing. But everything is actively in the works.
We’ve got a wonderful growing Discord community, and a fantastic Astrometica Wiki that’s now live — built by our awesome players!
📚 https://astrometica.wiki.gg/
And remember, your feedback shapes the game. So please hop into the Discord and chat with us!
Thanks again for all your love and support — this is only the beginning, and we’re so grateful to have you on this journey with us. 💙
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