The Bishop will be a fully playable character in the upcoming Demo!

To all Angels and Demons,
We thought it would be great to address our latest updates through confessions. Rest assured we haven’t committed any mortal sins, at least not while working on the game.
We realized the game would benefit from better clarity and visibility in the environments.
So we made the following improvements:
Here is the before/after showcase!



When you start Lost In Prayer, you will quickly meet Light the Angel and Darkness the Demon. We're taking your suggestions on better namings !
They will gently encourage you to storm their opposite side.

The character selector is now in a menu format.

Since our last playtest, we have been working on the game’s balance quite a bit.
The first floor is now giving you more breathing room for starting up your build before progressing to the next floor.
The first few enemy encounters can still push back if you are too careless, but the low intensity allows you to make mistakes and still come out on top. You’ll even level up a couple of times along the way.
And if you use this opportunity to equip yourself, invest in Sins & Virtues, unlock skills and then try them out; you’ll be ready for the steeper challenge awaiting you on the second floor.
Like any good roguelike, defeat is lurking behind every corner and you might need to get familiar with various effects, statuses, ranges, and cooldowns to survive, but there is still room to make both serious and silly builds viable if you keep on experimenting.
We will release a new demo version of Lost in Prayer on February 11th.
In the demo you’ll be able to try out the first 3 floors of the game, in both Heaven and Hell.
There are 8 fully playable characters
Most of the improvements I mentioned will be available in the demo except for the Fog.
We will keep you posted and will celebrate the launch of the demo with a live stream!
See you soon in Purgatory,
Matthieu