Our latest update brought a few more bumps in the road than we’d planned for and, given the opportunity, the Asphalt Team are also bringing some of our planned economy balance changes alongside it.
Why now you ask? Since we have a new season coming, the hotfix allows us to deploy these changes earlier than our next update and gives us more time to collect your feedback for any future changes or adjustments.
As we mentioned in our 2026 Roadmap, rebalancing our economy is one of our main objectives and one that we will continue to work on and evolve throughout the year.
So, please remember, we’ll be paying attention to both your feedback and the impact these changes have in-game so we can continue to tweak and adapt any plans or adjustments.
The Hotfix will be released tomorrow, April 23rd at 10:00 GMT+2, with our new season set to start as planned on Tuesday, 28th of April.
Now, let’s start things off by having a look at what’s coming your way next season.

We’re excited to announce the return of hololive as they prepare for their final encore this season. One last big show and your last chance to get your favorite decals and emojis!
Now, time to have a look at what is coming in our Hotfix, releasing tomorrow, 23rd of April at 10:00 GMT+2
First things first, let’s deal with the “fix” part! Here's the list of all the fixes included in our upcoming hotfix:
Here are the economy changes included in the hotfix:
We will be tweaking our current Ads reward system, as currently we feel it may create an awkward experience. We want our events to be an experience rewarding and engaging enough for you to dedicate your time on, instead of having to focus on grinding stages to trigger ads.
We're taking measures to help players who need credits the most. Starting next season, players who are in earlier stages of their progression will see a boost in the credits they receive from credit multipliers. In the next update, we'll have the tools ready to fine-tune and extend that benefit to players in short supply of credits at any point of their journey.
We also overestimated the average amount of ads players normally watch, providing an unfair advantage to platforms without ads, as they can quickly go through 20 “ad tickets” a day, which very few of you end up benefiting from on platforms with ads.
So, to help level things out, platforms without ads will have their ad tickets reduced from 20 to 8, to better match the average experience amongst players.
As most of you are aware by now, we continue to work on fine tuning the contents of the Ultimate pass, and this time we have some exciting updates!
For this hotfix, and coming into play next season, we’ll be further changing the pass’ content, which will bring the Zenvo Aurora Tur as the featured car AND including the key for the Pagani Zonda R.
Already have the Zonda R? No worries, the key will be converted to 150,000 Trade Tokens, so you can still get some extra value from our Spotlights or Legends Store.
For the rest of the included rewards, we want to try and offer more active value and upgrades, compared to just adding more bulk resources, so have a look at the Ultimate Pass once the new season comes and let us know what you think of the changes!
We will also be tweaking event rewards from a season perspective, making sure we balance overall rewards from season to season, instead of from event to event. As we see players mostly focusing their time on our big ticket events, such as the Spotlight and Drive Syndicate which require time and dedication, we want to make sure that time is worthwhile spent, so we’ll be tweaking our reward distribution for Spotlights, Drive Syndicates and other Special Events.
Speaking of Drive Syndicate, the SC relays will be gaining 2 new steps at a premium, for those who need an extra boost in a rush.
We’ve heard you and agree that the new community car needs a bit more “umph!”. You can check the new stats here:

Didn’t we say we wanted to make playing events feel better than chasing multipliers?
Well, our next season will be coming with a new MAYHEM event, and for the first time ever, featuring a brand-new car: The Ares Panther! Check out our season event calendar above for the exact dates so you don't miss out.
Thank you to all our dedicated players who poured their hearts into our multiplayer feedback thread on the Discord channel. It helped us better understand the impact of the changes and review our plans to better adapt to your expectations and how you play the game.
So, as a first step, we’ll be bringing back rewards for the Top 25,000 players! Yep, you read that right; we’re not only bringing back the top 10k rewards but expanding it to Top 25k rewards.
Our initial changes were aimed at making multiplayer even more competitive, but we missed the mark. We have further increased the goal posts, to make sure that Multiplayer isn’t just rewarding our top players and gives a reason for everyone to give it a shot and try their best!
We also heard your thoughts on the current filters and have also readjusted them.
The new filters will kick in at the start of our next MP event next season, and will take a more nuanced approach to determine what cars should be included in each, instead of basing it purely off a car’s rank. This will hopefully lead to more fair matchups and mitigate the impact of EVO cars.
Of course, we will still be keeping a close eye on your feedback throughout the season to see if further changes are needed.
As players can unlock more cars each season nowadays, we’re also boosting the Token to Credits exchange rate to receive more than double (and almost four times in some cases) the number of credits you used to get, so you don’t get stuck when trying to upgrade your new rides.
OLD EXCHANGE NEW EXCHANGE Tokens Credits Tokens Credits 100 27,000 75 50,000 250 75,000 250 180,000 500 165,000 500 375,000 800 300,000 800 700,000 2,000 800,000 1,500 1,750,000 6,000 2,600,000 3,000 5,000,000
Those are all the changes included in our upcoming Hotfix, some of which you’ll get to experience in our new upcoming season.
Please remember that our goal is to iterate and evolve these changes, until we hit the sweet spot.
And to get there, we need your feedback and impressions.
Although first impressions are important, please continue to let us know as time moves on how you feel about the changes as we’ll be paying close attention to the Discord server and our socials!