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Clerks and QuirksEventsDemo Update #2
In-game event

Demo Update #2

Clerks and Quirks · published 13 Mar 2026, 13:49 UTC

All eventsPlayers around this dateRead on Steam

Howdy, Clerks from around the globe!

We just shipped a fresh demo update yesterday, you can find the complete patch notes below!

Once again, this update adds quality-of-life features, community requests, a truckload of bug-fixes and some design adjustments.

As we now focus on bigger features for the full game, we plan to take more time before the next demo update planned in April.

Good luck being employee of the week!

🎮 PLAY CLERKS & QUIRKS DEMO💬 JOIN OUR DISCORD

CONTENT

  • Added 3 new layouts.

  • Added 2 new chaos pins

    • Classics+ increases sale price for classic items by +1$.

    • Organics+ increases sale price for organic items by +1$.

  • Added some previews of content planned for the full release (or future updates, who knows?)

BALANCING

  • Chaos pins

    • Pins offered when starting a new run will now always relate to your starting item if possible. This might be limited for the demo, but there are some pretty neat things in the works for the full release 🙂

    • Star-bound has been reduced from +2$ → +1$.

    • Weapons+ has been increased from +1$ → +2$.

  • Quirks - Most quirks in the demo were 1st iterations. This update aims to bring them up-to-speed with recent designs.

    • Conveyor

      • Waits for processes to complete before grabbing items.

      • Waits 0.5s before triggering so items can be combined before they are grabbed.

      • Befriending now happens even when the hostile effect triggers.

    • Garbage

      • The epic quirk (Steals items from customers) is now rare.

    • Weak and Regular Infuser

      • Common changed “Over-infusion takes 100%->300% more time”.

      • Rare changed from “Over-infusion takes 500% more time” to “No longer over-infuses”.

      • Epic removed.

    • Blast and Convection Infuser

      • Epic removed.

    • Storage Crate

      • The quirk activates when the appliance is stocked with 3 identical items.

      • Stays active as long as there is at least 1 item stocked.

      • Decreases in efficiency depending on the amount of items stocked. (Takes 25s with 3 items up to 100s with 1 item)

      • When not fully stocked, the new item spawns in the crate.

    • Appliances

      • Classy Dummy now awards an amount between 1 and the weapon’s full price (pins included).

      • Wandering Whisp cost reduced from 80 → 40.

    • Items

      • Icy Blossoms now damage their dummy by 1 once the training is over.

      • (Bugfix) Daggers now damage their dummy consistently and their projectile affects nearby dummies and customers.

IMPROVEMENTS

  • Now possible to join remote multiplayer games in the hub when user interfaces are open.

  • When adding a new item, getting your friday pin or adding a new quirk, you may now close the popup without making a decision by using your back button (ESC on a keyboard or east button on a gamepad)

  • Changed the “random item” coupon’s sprite for something that works better.

  • Added a tip to the player’s circle to precisely show the forward direction. We plan on adding different shapes in a future update.

  • The invite friends window now caches friends when loading up the game to open faster when you have many friends.

  • Added Goorgeous inside the hub to allow players to restart a tutorial run.

  • Added a “Play audio in background” toggle. It is enabled by default.

  • Removed the delay for “hold” interactions on the practice and reroll.

  • Added new animations to the Chaos Pins shop that fit better (New Game, Friday Pin & Default).

FIXES

  • A bunch of bugs were fixed. A few hardly noticeable things or underlying issues that have been addressed.

  • Complete refactor of all “hold” interactions. This should fix major issues when playing high fps and framerate.

  • Fixed multiplayer connectivity when joining games while a user interface is open. Previously, we would show a connection error, but players should now join - correctly.

  • We tested & fixed the conveyor, process bench & auto-splitter quirk & automation logic a lot.

  • Customers no longer spawn with an invalid request.

  • Can no longer use any other tool to finish a process previously started with the correct tool.

  • Fixed issues where having the dummy or register in an incorrect position would break the practice mode.

  • Can no longer trigger a Friday event by using a “repeat next” coupon on Thursdays. Oops!

  • Progress on unpacking an appliance now resets when the day is over.

  • Customers should no longer ignore waiting benches.

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