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Fortiori Wallpaper Editor›Events›Buffs and Debuffs Fixes and balancing
In-game event

Buffs and Debuffs Fixes and balancing

Fortiori Wallpaper Editor · published 7 months ago

All eventsPlayers around this dateRead on Steam

Mechanics Reworks

  • Gravity Well: Functionality has been completely changed. Instead of unstacking your hand, it now specifically targets all cards with a value of 5 and sets their value to 1.

  • Ignorance: The debuff has been buffed and clarified. It now affects 5 random cards (previously 3) and completely hides the "Risk Liquid" visual inside the card, forcing players to play strictly by memory or caution.

Boss Encounter Updates

  • The Gambler (Fixed Penalty): The "Gambler's Loss" penalty is now fully functional. If active, any card that reaches a Prime Number value (2, 3, 5, 7, 11, etc.) becomes Locked.

    • Visual Update: Cards locked by this penalty now turn Gray to clearly indicate they cannot be tapped.

  • The Tapper (Fixed Penalty): Restored missing functionality for the Tapper's penalty. When active, there is now a 50% chance that tapping a card will not increase its value, though it will still generate risk.

  • The Pulldown (Fixed Mechanic): The boss's signature mechanic now works correctly. If a Buff or Debuff is applied to any card in a stack, it will now propagate to every other card in that stack automatically.

Bug Fixes

  • Caterpillar (Centipede): Fixed a critical bug where the debuff would merge (and delete) entire stacks of cards. It now correctly identifies the first 3 individual cards in your hand, regardless of stacking, and merges them safely.

  • Four of a Kind: Fixed a bug where the buff applied to the first 4 stacks (top cards only). It now correctly targets the first 4 individual cards.

  • Knighting Ceremony: Fixed a calculation error. Tapping a Knighted card now correctly squares its value ($Value^2$), matching the visual popup text.

Targeting Logic Fixes

  • Decay: Fixed targeting logic. Now correctly reduces the value of the Highest Value Card (previously targeted a random card).

  • Heavy Chains: Fixed targeting logic. Now correctly locks the Highest Value Card (previously targeted a random card).

  • Collateral Damage: Fixed targeting logic. The debuff now searches inside stacks to find the absolute riskiest card on the board and destroys the columns adjacent to it. Previously, it ignored high-risk cards if they were not at the top of a stack.

Note: Update wont be out till 72 hours of posting this post, try changing game's branch to testing, password is testing01234

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