
Thanks for all the feedback on the demo lately! It’s been great seeing what you all think. If you want to leave a suggestion or a bug report, definitely head over to the Discord. This update is focused on adding a bit more strategy to the fishing and smoothing out the overall "feel" of the game.
-> Casting Influence: Where you cast now affects the fish you will catch. Different fish species prefer different areas of the pond. (Check the fish log descriptions where to find specific fish!)
-> Hold to Reel: No more excessive clicking if you don't want to! You can now hold down the Left Mouse Button to continuously reel in fish.
-> New Map Selection UI: We’ve overhauled the pond selection screen to make traveling between fishing spots smoother and more visual.
-> New VFX: Added new visual effects that scale with your clicking rate. The faster you reel, the more intense the action looks.
-> Enhanced Multi-Catch Visibility: Improved the indicators for Double and Triple catches so you can clearly see when you've caught multiple fish.
-> Skill Tree Clarity: Added hint text to the Skill Tree and clearer communication for when the Autohook skill triggers.
-> Smooth Transitions: Added new scene transitions to make moving between the lobby and the ponds feel more seamless.
-> Dialogue Improvements: Added new dialogue lines and fixed a bug where dialogue boxes would occasionally fail to appear.
-> We now have an official creator group on Steam! Steam Group Make sure to Follow us there to stay updated on our future projects and the full release of this game. -Big Bonk Studio