DRAGON BALL: Sparking! ZERO · published

Some content has been revised and supplemented.
- General Changes/Adjustments: DP Battles
- Battle System Changes/Adjustments: Short Dash Attack
- Others: BGM
Thank you for playing DRAGON BALL: Sparking! ZERO.
To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.
Version: Ver.2013.012.003.008.007
o Adjusted DP battles in all modes to make the difference in strength due to DP disparity between characters more pronounced. (Online and Offline)
*You can enjoy battles as usual in the “Team” battle rules.
o Removed the damage scaling based on DP in single battles in all modes.
o Adjusted health values so that all characters have the same health. (Online and Offline)
o Added 2D cutscenes and text.
o Implemented a seasonal system with resets at the start of each season.
o At the start of each season, players will be demoted to a certain rank based on their rank from the previous season. The demotion tiers are as follows:
Z → B1
S → B3
A → B5
B → C5
C → D5
D → D5
o Implemented a win streak bonus system, up to a maximum of 5 consecutive wins.
2 Win Streak: 1.2x bonus
3 Win Streak: 1.4x bonus
4 Win Streak: 1.8x bonus
5 Win Streak: 2.0x bonus
o Slightly reduced the automatic recovery rate.
o No longer recovers upon successfully performing a tech.
o Skill Counts increase upon low health is now only triggered when health drops below the last health bar.
o Increased Skill Counts recovery upon successfully landing an Attack Break.
o If the dash attack hits without being fully charged, it will no longer cause a blow away, and can now be chained into Dash Blow or Dash Rising.
o Changed the hitstun on hit.
o Can now be evaded with a Vanish.
o Slightly reduced tracking.
o Fixed an issue where some characters could still block even when the Sonic Sway Attack was performed at the fastest possible timing.
o Can now transition into a Step-In at close range.
o Adjusted to make it easier to hit.
o Defense is now reduced for a certain period after the skill is activated.
o Defense is now reduced for a certain period after the skill is activated.
o Increased the duration of the effect.
o The effect will now end if the opponent lands a Super Counter.
o Increased the stat boost upon activation and added a Ki recovery effect.
o Extended the window for Blast Impact to occur after one side fires a beam/ki blast.
o Adjusted so that firing a blast diagonally forward at an opponent firing a beam will no longer result in a clash.
o When a rush type blast from a normal-sized character hits a large character, it will now blow away the large character and deal damage.
o If they perform a Super Absorption against a beam/ki blast, they will now enter Sparking! Mode, and the stat boost effect has been removed.
o Reduced health.
o Reduced health.
o Increased the amount of Skill Counts required to transform into Ultimate Gohan, and health is now restored upon transformation.
o Increased the amount of Skill Stock required to transform into Gohan Beast.
o Adjusted the hit position.
o Adding two BGM.
Super Space-Time Duel I (From DRAGON BALL LEGENDS)
Greatest Battle in the Universe (From DRAGON BALL LEGENDS)
o Season 0 Ranked Match rewards can be claimed from Gift Box upon your first login after the start of Ranked Match Season 1 on July 1st.