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DRAGON BALL: Sparking! ZERO›Events›Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters
Game update

Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters

DRAGON BALL: Sparking! ZERO · published 17 months ago

All eventsPlayers around this dateRead on Steam

Thank you for playing DRAGON BALL: Sparking! ZERO.

We have implemented an update to make the following adjustments on April 21st at 16:00 PDT/ April 22nd 01:00 CEST.

To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.

Version: 2011.010.003.007.006

Changes and Adjustments by Game Mode:


• Episode Battle
o Adjusted the balance of some stages to reflect changes to the battle system.
• Bonus Battles
o Adjusted the balance of some Bonus Battles to reflect changes to the battle system.
o Added 2D cutscenes and text.

Changes and Adjustments to Features:


• Battle Rules
o In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20.
o Fixed an issue where the last settings were not retained after the game ended.
• Character Select Screen
o Added a display switching function.
• Options
o Added the ability to switch the sound quality of some battle SFX.

Changes and Adjustments to the Battle System:


• Short Dash
o Reduced the speed of backward Short Dashes.
o Reduced the recovery time after initiating a Dragon Dash during a Short Dash.
• High-Speed Dragon Dash
o Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent.
o Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash.
o Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent.
• Z-Burst Dash
o Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation.
• General Melee Attacks
o Increased the ki recovered upon hitting an opponent.
o Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step.
• Rush-in
o Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases.
• Rush Chains
o Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis.
• Smash Attack
o Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks.
• Rush Ki Blast
o Reduced damage.
o Strengthened the damage reduction correction when hitting multiple times in a row.
• Smash Ki Blast
o Reduced the damage of spreading-type Smash Ki Blasts.
o Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
o Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts.
• Perception
o Made it impossible to perform Perception during guard stun.
o Increased the time window for follow-up attacks after a successful Perception.
o Increased the Ki needed for upon activation.
o Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2.
• Super Perception
o Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration)
o Slightly restored Ki upon deflecting a Blast.
• Blast
o Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo.
o Reduced the damage dealt when hitting with Blasts consecutively.
• Auto-reflect
o Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode.
• Other
o Increased the automatic Ki recovery speed for the first Ki gauge only.
o Adjusted the camera behavior during battles between normal-sized and Giant Characters.
o Adjusted the system to prevent accidental throws during Air Combos when using Classic controls.
o Adjusted the time until character switching becomes available.

Changes and Adjustments to Skills:


• Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage)
o Made it so that the effect is canceled if Perception is used during the effect's activation.
• Kale: Cry of Rage
o Increased the activation time.

Changes and Adjustments to Blasts:


• Unblockable Explosive Wave-Type Blasts (General)
o Increased the expansion speed of the effect range.
• Rapid Ki Blast-Type Blasts (General)
o Increased damage.
• Future Trunks (Super): Final Flash
o Increased Ki needed for and damage.
• Super Trunks: Finish Buster
o Increased damage.
• Whis: Symphonic Destruction
o Can now be evaded with High-Speed Evasion.

Changes and Adjustments to Characters:
• Giant Characters (General)
o Reduced the damage of Rush Attacks and Smash Attacks.
o Increased the recovery time after missing with Rush Attacks and Smash Attacks.
o Increased the damage taken from Melee Attacks.
o Reduced the speed of backward Short Dashes.
• Master Roshi, Mr. Satan, Yajirobe
o Reduced Ki recovery speed.
• Androids with Automatic Ki Recovery (General)
o Automatic Ki recovery is now stopped during Z-Counter.
• Androids (General)
o The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated.
• Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct
o Increased the cooldown time when attempting to fire another Smash Ki Blast after using one.
• Dr. Wheelo
o Reduced the maximum number of Skill Count.
• Nappa
o Reduced health.
• Recoome
o Reduced health.
• Spopovich
o Reduced health.
• Gogeta (Super), Super Saiyan God Super Saiyan
o Reduced the damage of Smash Ki Blasts and decreased Homing performance.
• Hirudegarn
o Fixed an issue where Rush Attacks would hit even when the opponent was guarding.

Other:


• Flying Kicks
o Adjusted the hit position.
• Throw Evasion
o Adjusted the system to make it less likely for the camera to switch momentarily upon activation.
Improved usability and operational stability.

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