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Ballionaire›Events›Patch Notes - 1.1.0
In-game event

Patch Notes - 1.1.0

Ballionaire · published 18 months ago · build 17696600

All eventsPlayers around this dateRead on Steam

Hey, Ballionaires!

We're got an update coming with features and updates you've been asking for - don't worry, we've got another big update coming at the start of April with additional content so we've hit the ground running for 2025!

Patch Note List

Bans:
- Added a "Bans" tab to Profiles that allows you to ban individual unlocked triggers and boons, if you don't want to play with them.
- Added a button on the Unlocks screen to take you directly to the Bans page, for added visibility.

Performance:
- Smoothed out performance for massive ball spawns.

Settings:
- Rework Settings menu to create separate sections for Sound, Display, Language, Input, and Streaming.
- Added UI Effects option in Display Settings. This controls the amount of animation and flashing on the title screen and game over screen.
- Added Seeker Intro option in Display Settings. This controls whether the Seeker Appearing animation plays when you start a run.
- Added Falling Money option in Display Settings. This controls whether the Falling Money animation plays when the tribute is met. (This was added for streamers because the Falling Money typically destroys a stream's bitrate).
- Added Screen Shake slider in Display Settings. This controls the amount of screen shake.
- Added an Input setting to fully disable all controllers (Windows only). This should help w/ folks who have unconventional inputs like a steering wheel that are interfering with mouse control in the game.

NPE/Onboarding:
- Increase the number of drops in Initiate mode from 5 to 7. Initiate mode should be a bit easier now.

Balance:
- Paper Shredder, Time Capsule, and Computer all trigger Growth Serum now.
- Harvester is now "Bonked -> Ride the Harvester. While riding Harvester, when this ball bonks a Plant, destroy the Plant and replace it with a Seedling. Then, a random Silo gains $1,600."

In-game QOL:
- Added an "End Current Drop" button to the Pause popup, for when a drop might be stuck in an infinite loop.
- Added 4.0x speedup setting (hotkey: 5).
- Right-clicking during a draft choice will toggle showing/hiding the draft.

Custom Runs:
- Added "Initiate" option (e.g. none) to Tribulation Difficulty in Custom Run setup
- Added 50% Tribute difficulty multiplier in Custom Run setup

Sound:
- LOWERED!!! THE VOLUME!!! OF THE HARVESTER!!! SOUND!!!

Localization:
- Korean now uses IM_Hyemin font.

Mods:
- Tons of work for mod support.

Bugs:
- Significant improvements to Pinball Bumper to prevent balls from passing through it.
- Fix a really weird interaction that, while "correct", was likely causing a perception of very buggy behavior: as a rule balls can't bonk their own spawners. However, there are some weird cases, like Armored Car or Wallet, where a non-spawner trigger can spawn a ball, e.g. if a ball carrying a Wallet bonks a Pinball Bumper, the Pinball Bumper will spawn a Coin. Per the rule, the Coin would not be capable of bonking the Pinball Bumper, and create the perception that collision detection failed because the Coin would simply pass through the bumper. Now, balls are only prohibited from bonking spawners if it's a true spawner (e.g. a trigger with the Spawner trait), not just a trigger that happens to have a spawn attributed to it. This should generally be more favorable to players, and also greatly reduce the perception that Movers simply "weren't working".
- Fixed: Gem drafts coming from Rabbit's Foot weren't being attributed to Rabbit's Foot.
- Fixed: Mouse hover over Game Speed in HUD was not reliably bringing up the tooltip.
- Fixed: Fixed typo in Ager definition (english)
- Fixed: A potential Continue Game crash
- Speculative fix: Forced the (temp) profile file to flush after writing, before renaming/moving to the real profile file. This may help some cases of people losing their save files when the game crashes.

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