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Kristala - Digital ArtbookEventsPatch Notes for Kristala Version 1.0.4
Game update

Patch Notes for Kristala Version 1.0.4

Kristala - Digital Artbook · published 25 Apr 2026, 04:26 UTC · build 22951698

All eventsPlayers around this dateRead on Steam

Patch Notes for Kristala Version 1.0.4

The following is a list of patch notes and bug fixes for Kristala Version 1.0.4


Patch Update – Bug Fixes and Improvements Now Live


This update introduces combat timing refinements, audio mixing improvements, traversal polish, and environment fixes across multiple regions of the game. Thank you to everyone continuing to share feedback with us.



Gameplay & Combat Improvements

  • Refined timing window for perfect dodge to make execution more lenient and responsive

  • General traversal improvements across multiple areas

  • Fixed an issue where players could become stuck in spider webs in Tandar

  • Fixed an issue where enemies throwing rocks failed to damage players positioned on elevated terrain

  • Fixed an issue where players could bounce on top of wall-run surfaces

  • Fixed an issue preventing Steed Long Jump from functioning correctly and causing debug lines to appear

  • Fixed an issue where Byaslag regenerated health immediately after a successful five-hit combo parry

  • Fixed sprint attacks not connecting with enemies

  • Improved vaulting collision and rotation to prevent players from becoming stuck during traversal

  • Improved placement and reliability of Steed Long Jump traversal points



Quality of Life Improvements

  • Reintroduced the “I’m Stuck” menu option, allowing players to safely reposition their character if they become trapped during gameplay due to unexpected issues

  • Players can now rotate their character after charging heavy attack animations



Performance & Stability Fixes

  • Fixed frame rate drops in game opening after cutscene

  • Fixed delayed visual rendering when traveling from Dalamase Outskirts Ellarial Font into Nisar

  • Fixed corrupted SFX audio occurring in Hallowed Haunts during The Proving – Myr Pt. 2

  • As a temporary safeguard, changes to the upscaling method now apply after restarting the game to prevent visual glitches during gameplay



Audio Improvements & Fixes

  • Fixed overlapping ambiance and music becoming excessively loud

  • Fixed music failing to fade out properly when moving between zones

  • Adjusted crouching footstep audio

  • Attenuated dialogue levels in the opening cutscene

  • Added localized ambient actor sound effects in select environments

  • Improved overall game audio mixing

  • Fixed water bank sound occlusion behavior

  • Added missing water soft-death splash sound

  • Fixed persistent container audio playing after already being opened

  • Fixed fast travel menu sound



UI & Skill Tree Fixes

  • Fixed an issue where the compiling screen image appeared truncated when HUD size was set to Small

  • Fixed an issue preventing spell tree tooltips from appearing when hovering over spells

  • Fixed an issue preventing players from selecting and upgrading skills in the skill tree

  • Fixed navigation in the Load Game menu when importing save files from the demo

  • Updated spell tree descriptions to correctly reflect perk and upgrade effects

  • Fixed incorrect effect descriptions displayed on some runes

  • Fixed scrolling behavior for item descriptions



Quests, NPCs & Interaction Fixes

  • Fixed an issue where Grimaldi’s dialogue failed to trigger at the Mansion exit in Tandar

  • Fixed an issue where Gustav failed to appear at the correct location after a cutscene

  • Fixed an issue allowing unintended progression skip at the start of the Maze – 2nd Prayer sequence

  • Fixed incorrect landing and respawn location after rope falls

  • Fixed an issue where players could become stuck outside the arena during the Lophi the Lost boss encounter



World & Environment Fixes

  • Removed floating environmental assets in several levels

  • Fixed collision issues on tree foliage in Nisar

  • Fixed missing footstep water splash VFX

  • Fixed an issue where enemies could not navigate through areas after doors had been opened, behaving as if the doors were still closed



Localization & Credits Fixes

  • Corrected spelling of German localization/QA name in the Credits



Known Issues and Workarounds


If you encounter an issue that isn’t addressed in this update, please check the Kristala Notice Board for a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes: https://www.astralclocktowerstudios.com/kristala/notice-board

We'll continue updating this page alongside future patches so players always have access to the latest information. Thank you again for your continued feedback and support as we keep improving Kristala. -The Kristala Dev Team

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