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Kristala - Digital ArtbookEventsPatch Notes for Kristala Version 1.0.3
Game update

Patch Notes for Kristala Version 1.0.3

Kristala - Digital Artbook · published 24 Apr 2026, 03:59 UTC · build 22932902

All eventsPlayers around this dateRead on Steam

Patch Notes for Kristala Version 1.0.3

The following is a list of patch notes and bug fixes for Kristala Version 1.0.3

Patch Update – Bug Fixes and Improvements Now Live


We’ve just released a new update addressing a wide range of issues reported by players following Kristala’s launch. This patch includes gameplay fixes, quest corrections, UI and localization improvements, performance updates, and stability fixes across multiple areas of the game.

Thank you to everyone who shared feedback and reports with us — they directly helped shape this update.


Key Fixes

  • Steam Achievements are now functioning correctly

  • Fixed an issue preventing players from respecing talents

  • Improved enemy navigation behavior in the Tandar region


Improvements

  • Optimization improvements in Nisar – Dalamase

  • Equipment icons updated for clarity and consistency

  • Added explanation prompt for first-time Steed Jump usage


Gameplay & Combat Fixes


Addressed issues related to:

  • Aerial stealth attacks failed to deal damage

  • Dash animation played incorrectly while weapon was sheathed

  • Players could change loadout while wall grabbing, causing animation issues

  • Players could dash through non-breakable crates

  • Players could become stuck after NPC collision during combat near spider webs

  • Players could become stuck mid-air after dodging while running

  • Ladder climbing immediately after attacking could soft-lock the player

  • Some armor pieces prevented boss basic attacks from registering properly

  • Some bosses were unable to properly hit the player character

  • Weapon preview showed duplicated abilities in pause menu

  • Weapon could disappear when attacking while sheathing

  • Mistletoe Dart dealt unintended one-hit damage

  • Blood Spear damage scaled indefinitely

  • Sell prices incorrectly displayed as zero

Enemy behavior fixes:

  • Enemies failing to respond correctly to elevated player positioning

  • Grottorot Golem becoming unresponsive on elevated terrain

  • Lizard Brute remaining idle when attacked

  • Enemy NPC model rotating incorrectly during combat

Boss encounter fixes:

  • Yeti King boss encounter now starts correctly

  • Lophi the Lost health bar no longer disappears during the fight

  • Lophi the Lost long-range attack now deals damage as intended

  • Floating ring no longer persists after defeating NPC near Zazagrul Cottage


Quests & Progression Fixes


Addressed issues related to:

  • Progression could become blocked in The Proving – Nisar Pt. 2 due to missing interaction with Zazagrul

  • “Something Wicked” side quest auto-completed incorrectly after relogging

  • Incorrect instruction appeared directing players back to Nisar after the Tandara Kristal encounter

  • Duplicate Gustav NPC appeared after a cutscene

  • Players could become stuck when speaking with Levida


World & Environment Fixes


Addressed issues related to:

  • Stationary cameras could become stuck after moving away from their activation area

  • Fog collision behaved incorrectly near Zazagrul’s house

  • Players could walk above ground level near the first Ellarial Font

  • Water textures failed to appear during gameplay

  • Pot destructibles did not fully break

  • Lighting in Myrtuna could break when opening the map

  • Cannibal armor set was missing fur meshes

  • Echoing audio and freezing could occur in Myrtuna Catacombs

  • Boss music played unintentionally on game load in Lichyard Ruins


Audio & VFX Fixes


Addressed issues related to:

  • Footstep audio failed to trigger

  • Weapon-coating spell VFX behaved incorrectly

  • Projectile impact visuals remained on screen after hitting the player

  • Enemy hit VFX placement required adjustment


UI & Localization Fixes


Addressed issues related to:

  • Story and Pet difficulty modes displayed identical descriptions

  • Journal text failed to localize

  • Spanish (Latin America) UI elements failed to localize

  • HUD size displayed incorrectly in settings

  • “Press Any Button” prompt overlapped the main menu logo

  • “Press Any Button” briefly disappeared when changing controls

  • “Skip Ahead” opened the pause menu instead of skipping

  • Clan selection scrollbar appeared incorrectly on consoles

  • Travel UI showed all locations highlighted on first use

  • Status effect icons shifted position after relogging during combat

  • Consumables and talisman descriptions could not be scrolled

  • “Discard your changes” prompt failed to close properly

  • Stealth/takedown pop-up appeared multiple times

  • Spell re-equip input failed in preparation menu

  • Confirmation cancel input could freeze the game in Clan/Class selection

  • Black screen appeared instead of cutscene when starting a new game

  • Screen UI failed to localize to Spanish (Latin America)


Additional Fixes


Addressed issues related to:

  • Corruption and poison meters did not appear after relogging

  • Stone projectile animation remained stuck onscreen after impact



Known Issues and Workarounds


We’ve also launched a new Kristala Notice Board webpage where players can review:

  • currently known issues

  • temporary workarounds

  • status updates on upcoming fixes

You can view the Notice Board here: https://www.astralclocktowerstudios.com/kristala/notice-board


We’ll continue updating this page alongside future patches so players always have access to the latest information.



Thank you again for your support. Additional fixes and improvements are already in progress.-The Kristala Dev Team

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