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Beatrix DemoEventsDemo Patch Notes: v0.02.09
Game update

Demo Patch Notes: v0.02.09

Beatrix Demo · published 15 Apr 2026, 14:05 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes: v0.02.09

Bug Fixes, Animation Speed Options, Enemy AI Improvements & Sound Polish

Hi everyone,

These past couple of weeks we've been heads-down squashing bugs, tuning animations, and (most importantly) teaching Hell's denizens how to actually put up a fight. Let's get into it.

What's New

  • Animation Speed Options: You asked, we listened. You can now choose between Normal, Fast, and Very Fast battle animations. If you've been tapping your foot waiting for Canones or Card Clashes to resolve, this one's for you.

  • Smarter Enemies (First Pass): Enemy AI has received its first major overhaul. Opponents should now feel more alive and make noticeably better decisions on the battlefield. This is an ongoing effort and more improvements are coming, but the days of exploiting clueless demons are numbered.

  • Sound Effects Overhaul: We've reworked a number of sound effects and improved the overall audio mix. Everything should feel more cohesive and in tune with the atmosphere now.

Bug Fixes & Polish

  • Count Ugolino Event: Fixed an issue where Regiones with Canones weren't appearing in the correct order during the event.

  • Gloria: Fixed Gloria so it's now properly tied to Regiones instead of cards, which is how it was always meant to work.

  • Vigor Preview: Reworked how the Vigor cost preview behaves when dragging cards. The preview now shows the value gained from sacrificing when a card is over the sacrifice zone, and only marks the card as consuming Vigor once it actually reaches the battlefield.

  • The Fateful Voyage: Fixed a bug that could offer Reliquiae you already owned as rewards.

  • Canones Tooltip: Added a short delay to Canones tooltips to prevent flickering when moving the mouse across them. Tooltips now also hide while you're dragging a card, to keep the battlefield readable.

  • Canones Animation: Revised the failed-activation animation to feel more contextual, and tightened the timing so each Canon effect finishes before the next one begins.

  • Fortune Teller Event: Fixed an issue that let you click cards before the animation had finished.

  • Card Sizing in Hand: Fixed a bug where rapidly hovering over cards in hand caused them to grow progressively larger. Infinite-size hand is not a feature (yet).

  • Rapid Click Fixes: Squashed a series of bugs triggered by rapid-clicking certain buttons. We get it, you're excited, but the UI needed to keep up.

  • Region Display: Fixed a visual bug that showed Regiones as locked between battles when they shouldn't have been.

  • Edit Region Screen: Fixed a graphical glitch when moving Canones around in the Edit Region screen.

  • Mulligan & Swap Screens: Fixed Region selection being unintentionally possible during Mulligan or Swap screens triggered by specific artifacts.

  • Keyword Styling: Removed bold formatting from keywords in contexts where the alternate color isn't present, so text reads more cleanly.

  • Various Visual Fixes: Squashed a handful of minor visual glitches, including a brief display bug on enemy cards before they were played.

What's Next

  • Settings & Accessibility: We're reworking the options menu to make it more functional and accessible. Expect a cleaner experience in the next build.

  • More Audio Polish: Another round of SFX updates is already mixed and will land in the next patch.

  • Localization & Balance: Multilanguage support is on the way! While we're at it, we're also taking a fresh look at Canones and Reliquiae power levels and fleshing out key narrative moments across the run.

  • Lower Circles: The next layers of Hell are already taking shape behind the scenes. We're not ready to show them off just yet, but we will soon.

We're also working on a few other things, including a new Collection and End Run screen, but these are still taking shape and might land in a future update. We'll share more when they're ready.

As always, your feedback is what keeps this game getting better. If something feels off (or feels great) let us know. Every bug report, suggestion, and rant helps.

Catch you in Hell,

The Team

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