Just testing this out! I normally post changelogs in the discord but thinking of updating here too
Bug Fixes
Fixed boss being targetable & damageable before properly spawning (30c8163)
Fixed buddys (orb & sniperJR) from blocking missile projectiles (694d9c9)
Fixed chance chests spawning ontop of other entities or tightly against walls (85793d9)
Fixed large magazine item not reloading properly when not equipped (7625f1d)
Made some hallways longer so the generation doesn't look so odd (1039e9d)
Occasional golden box now smalls in normal levels (2faa07b)
Features
Added action item +1 charge SFX (2902fde)
Added back the ability to hold down some action items to auto cast (14d40dd)
Added the option to require charges or health in order to activate items (0be7cdc)
Added various charge costs and balances to the casting cost of action items (9ffabae)
Dice action item now has a range (prevents rerolling items that are far away) (e86498a)
implemented art FX for 4x Action Items: AOE Explosion, Dice, Melting, Heal (d704411)
Improved negative feedback on activatable items (bb11a9e)
Polish, SFX & Balancing for the coin canon active item (a8229ed)
Props and boxes no longer spawn scrap sometimes (9896327)
Removed some negative feedback on action items that didn't make sense with small cooldowns (2fa4812)