Brave New Wonders Playtest · published · build 22423771
Hello, Pioneers!
This update focuses on streamlining your early-game experience, giving you more powerful tools to manage your growing industrial empire, and squashing those pesky bugs you’ve reported.
Smoother Onboarding: We’ve implemented a brand-new tutorial that is much easier to follow, ensuring new Pioneers can get their automatons up and running faster than ever!
Revamped Tech Tree System: Dive into a new tech tree and research process to shape your civilization's unique evolution.
Industrial Mobility: You can now relocate buildings without having to dismantle them!Â
Strategic Overviews: Blueprint mode now defaults to a top-down view for better planning.
Heavy Lifting: Introduced the Bulk Mover, an automaton upgrade capable of transporting significantly more materials but moves a lot slower.
Large Language Model: Many improvements to the AI, making the behaviour generation smarter and more reliable.
Truck Improvement: You can now detect if a truck is docked at a dockhub in signal editor.Â
Quality of Life:
Added more tooltips for Greenhouses and Farming.
New keyboard shortcuts for zooming in and out.
Added Disembark and Control Current Airship buttons right in the airship info UI at the top of the screen, and the Return to Last Continent button on the airship itself.
Backpack UI size now part of the save file
Show shortcuts in more places on the screen
Stability: Resolved game crashes when placing Radars and fixed an Itempedia crash.
World & Map: Fixed floating power poles and turrets on Europe Island, and corrected coal mines disappearing from the minimap.
UI/UX: Fixed AI tutorial UI overflows, dialogue layout issues, and disappearing UI after demo completion.
Gameplay: Fixed the "infinite inventory" bug, rescued stuck enemy drones, and ensured saves for custom commands are now permanent.
Airship: Corrected machine gun turret orientation.
Every voice matters to us! If your feedback helps us make the game better, we’ll make sure to thank you in the end credits.
Join our community on Discord to share your latest factory designs or report any new findings! We will see you there!
Best,
Sala @ City From Naught