
Cards are now grouped into three design identities:
Black — immediate power at a clear cost
White — delayed/uncertain effects with less direct control
Gray — planning and stability tools to keep options open
A strong deck uses all three.
Seraph’s Embrace (White, updated) No longer grants Life instantly. Now adds Life cards to your discard pile for later draw.
Devilish Contract (Black, new) Gain Life now, pay later via a spawned Payback card.
Firecaster (Gray, new) Spawns up to 3 flames on creature slots; each grants a Fire Attack card. Fewer free slots = fewer flames. Exhaust.
Ashmaker (White, new) Plants a delayed explosive card into an enemy deck; it detoates when drawn.
Card movement is now much smoother, powered by a new spring-based motion model.