
Hello, this is the JuicyHouse development team.
It is already just one day left until the game launch!
To provide better game quality and a smoother gameplay experience, we plan to proceed with gameplay log collection via GameAnalytics as described below.
2026-02-05 ~ 2026-02-12 (Approx. 7 days) We will collect gameplay logs through GameAnalytics during this period.
Improvement of game balance
Reference for improving gameplay flow and systems
Bug fixes and enhancement of game stability
Please refer to the details below for specific collection items. Thank you.
In My Bubble •° (hereinafter referred to as the 'Game') values the user's personal information and collects and processes user information in accordance with relevant laws and platform policies as follows.
The Game automatically collects the following information through the SDK provided by GameAnalytics.
Item
Description
User Identifier
Steam ID (when using Steam) or Anonymous UUID generated within the game
Device Information
Operating System (OS), Device Model Name
Language & Region
System Language Settings, IP-based Region
Basic Play Info
Session Start/End Time, Game Version
※ Steam ID is used solely to track individual user gameplay progress (death count, playtime, stage clearance, collectibles, etc.). We do not access information such as Steam nickname, profile, or friend list through the Steam ID.
During gameplay, custom log events are collected in specific situations defined by the developer as follows:
Item
Description
Session Start
Recorded when the game starts
Previous Crash Status
Whether the previous session ended abnormally
Heartbeat
Records current location and session playtime every 60 seconds
Session End
Total session playtime (seconds)
Session End
Total death count during the session
Session End
Number of stages played
Session End
Average APM (Actions Per Minute)
Item
Description
Level Start
Recorded when entering a level
Attempt Count
Number of attempts for the specific level
Assist Mode
Whether Assist Mode is active
Level Complete
Recorded upon clearing a level
Clear Time
Time taken to clear the level (seconds)
Death in Level
Death count within the specific level
Avg APM in Level
Average APM within the specific level
Level Give Up
Recorded when returning to Title/Village
Give Up Reason
Reason for giving up
Item
Description
Death Cause
Cause of death
Fall Death
Fall height at the time of falling death
Item
Description
Enemy Kill
Type of enemy defeated
Boss Kill
Combat duration upon defeating a boss (seconds)
Item
Description
Item Collected
Type of collectible obtained
Collectible Resources
Cumulative collectibles per user
Item
Description
Star Candies per Level
Number of Star Candies obtained in the level
Sweet Potatoes per Level
Number of Sweet Potatoes obtained in the level
Clear Time per Level
Time taken to clear the level (seconds)
Death Count per Level
Number of deaths in the level
Item
Description
Knockback Bubble Hit
Number of times the bubble was hit
Knockback Bubble Re-hit
Number of combo hits (Billiard-style consecutive hits)
Bubble Entry
Upon entering a bubble (normal/rising)
Bubble Jump Escape
Upon escaping a bubble via Jump (Time spent in bubble)
Bubble Dash Escape
Upon escaping a bubble via Dash (Time spent in bubble)
Bubble Input Error
Upon incorrect input in a Rising Bubble
Item
Description
APM Snapshot
Average APM every 60 seconds
High APM Segment
Maximum APM during high-intensity control segments
High APM Duration
Duration of high-intensity control segments (seconds)
Detected Controller Types:
Keyboard/Mouse
Xbox Controller
PlayStation Controller (DualShock/DualSense)
Nintendo Switch Controller
Steam Deck Built-in Controller
Other Gamepads
Item
Description
Zone Stay Time
Time spent in a specific zone (seconds)
Item
Description
Unity Error/Exception
Error messages occurred during gameplay (Stack trace excluded)
※ The following information is never collected:
Personally identifiable information such as Name, Email, Contact Number, etc.
Steam Nickname, Profile Information, Friend List, etc. (Only Steam ID is collected; account details are not accessed)
Key Input Content (The content of what keys were pressed is not collected, only the frequency is counted)
Screenshots, Video, Audio recordings
The collected information is used solely for the following purposes:
Bug fixes and game stability improvement
Optimization of user experience by analyzing gameplay flow, difficulty, and repetitiveness
Stage-by-stage balance adjustment
Collected data is managed via GameAnalytics servers and stored for a maximum of 6 months.
It is automatically destroyed thereafter.
Collected logs are distinguished by Steam ID or Anonymous UUID to track specific user gameplay progress.
We do not access Steam Nickname or Profile information via Steam ID.
Collected information is not provided externally and is analyzed via GameAnalytics.
Data storage and processing are automatically performed on GameAnalytics' global servers.
No separate entrustment companies or storage facilities are used.
Since the Game does not store individual user identification information, requests for access, correction, or deletion of information are not possible.
If you wish to withdraw consent or stop log collection:
You may delete the game and reinstall/play it after the log collection period has ended.
The log data of this Game is stored on GameAnalytics' global cloud servers (Europe/North America, etc.).
Accordingly, some of the collected information may be transferred abroad.
Such information is protected in accordance with GameAnalytics' Privacy Policy.
GameAnalytics Privacy Policy:
https://gameanalytics.com/privacy/
This Game does not use browser cookies.
However, device information and session data may be collected via the GameAnalytics SDK, strictly for gameplay analysis purposes and not for web tracking.
There is no proprietary log tracking system; all logs are collected solely via GameAnalytics.
※ Effective Date: 2026-02-05
Category
Key Content
Session
Start/End, Heartbeat, Abnormal Termination Detection
Level
Start/Complete/Give Up, Clear Time, Death Count
Death
Cause of Death, Fall Death
Combat
Enemy Kill, Boss Kill
Collectibles
Item Acquisition, Resource Gain/Consumption
User Stats
Total Star Candies/Sweet Potatoes/Deaths/Playtime/Clears
Level Details
Collectibles per Level, Time, Deaths
Bubble
Hit, Entry, Escape, Input Error
Input
APM, High-Intensity Segment Detection
Zone
Time Spent per Zone
Error
Unity Error Logs
We collect this log data to develop a more fun and engaging game. Thank you.