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Nuclear Option Soundtrack›Events›Update 0.33
Major update

Update 0.33

Nuclear Option Soundtrack · published 5 months ago

All eventsPlayers around this dateRead on Steam

Content and Features

  • New aircraft : Alkyon AB-4

  • New ship : Argus class frigate

  • New ship : Cursor class littoral fight deck

  • New weapon : GBM-500LR submunition dispensing glide bomb

  • New submunition : GS-25

  • New SAM missile : NL-98 ARH missile, launched by the Argus class frigate

  • New weapon mount: 4x AT-145 launcher

  • New weapon: Eyeball Mk. II recon missile

  • New weapon: ventral 20mm rotary turret for CI-22 Cricket

  • Asymmetric outer pylon options for Cricket, Chicane, Brawler, Ibis, and Tarantula

  • New cargo : fuel tanks

  • New emplacement : ATGM launcher

  • Vehicle Depots and & Guard Towers can now shoot back with small arms fire

  • New building: Ammo Dump

Bug Fixes

  • Custom sea lanes are properly saved in the editor.

  • Fixed fire damage being applied in cases where it shouldn't, causing planes to burn down too quickly

  • Fixed nuclear weapons being rearmed without taking from airbase stockpile.

  • Fixed player funds not updating in aircraft selection menu.

  • Fixed aircraft fly-by-wire failing to prevent over-g maneuvers at high altitudes.

  • Fixed pillbox being unable to shoot at moving targets

  • Fixed cases of explosion particle effects spawning at world origin

  • Fixed cases of vehicle weapons & engines being silent until the vehicle is spectated

  • Fixed some cases of Landing Craft failing to navigate correctly

AI

  • AI aircraft will now keep targets selected when using laser guided weapons

  • AI aircraft will now better handle offensive jamming of enemy radars

  • AI aircraft are now much better at using glide bombs

  • AI aircraft can now airdrop cargo when enemy units are closer than objective position

Interface

  • Refactor of various MFD panels : Faction Info, Target Filter, HUD Options... to account for new units.

  • HUD Options : settings can now be saved and used across sessions.

  • HUD Options : settings file accessible in player directory (where missions and player.log)

  • New : set screen resolution

  • Multiple new graphical settings : LOD distance, shadow distance, anti-aliasing...

Audio/Effects

  • New foliage system rendered by GPU

  • Grass and shrubs

  • Foliage color variation

  • Foliage is scorched by nearby large explosions

  • Missile aerial explosions are now aligned with missile velocity

  • Improved appearance of naval ammo detonations

Balance

  • SAH-46 Chicane receives internal ECM

  • Iron bombs are now slightly more resistant to laser.

  • Scythes max tracking angle increased (60°), guidance delay decreased (0.1s) and notch tolerance increased (3s)

  • Scimitars now have Home On Jam (HoJ), causing them to switch to a target offensively jamming them

  • Dynamo now has 128 R9 missiles

  • Dynamo radar jam tolerance increased to 0.8

  • Medusa and Darkreach get AGM99 loadouts.

  • Scimitars and Scythes now attempt to spread out when multi-fired at BVR ranges, to make them harder to notch

  • Active Radar Homing missiles close-range performance significantly improved, with better maneuvering off the rail

  • At close ranges (<5km), Active Radar Homing missiles can now be prevented from acquiring an initial target lock as long as ECM is in use

  • Missiles no longer aim for points under sea level while intercepting targets

Mission Editor

  • Added multi-select for map icons

  • Added CompleteSome as option for objectives

  • Improved error/waring notification when loading a mission

  • New file management interface, new save system with autosave

Networking

  • Improved client performance in big lobbies

  • Compression for mission syncing, allows for bigger missions in multiplayer

  • Improved network Rate limiting

  • Dedicated server pauses when no players are connected

  • Adding "Post mission delay" for dedicated servers

Known Issues

  • Loading a 2nd mission from inside the mission editor causes a freeze. Workaround: exit mission editor before loading another mission

  • Existing custom mission loadouts for CI-22 Cricket, A-19 Brawler, SAH-46 Chicane, UH-90 Ibis, and VL-49 Tarantula will need to be re-assigned in mission editor to avoid incorrect weapons appearing on newly added or split pylons

More from Nuclear Option Soundtrack

Other announcements

All events
Esports17 Aug 2026Nuclear Option Merch StoreWe’re incredibly lucky to have such an amazing community! We often get asked how you can support the continued development of Nuclear Option, and checking out the Merch Store is one of the best ways to do it. We've just launched a all-new line of high-quality desk mats. All of the designs on our merch is commissioned and fully handcrafted by two amazing artists from the Nuclear Option community…In-game event12 Aug 2026Patch 0.34.2Fixed an issue with HUD text elements sometimes not reflecting the HUD Font Size setting · Fixed nuclear bombs incorrectly accounting for airburst target point · Fixed and improved event content UI · Improved the weapon station status indicator's handling of low saturation player themes · Fixed improper naming for Collective gauge on HUD · Prevent player controlled aircraft if faction is neutra…Nuclear Option SoundtrGame update31 Jul 20260.34.1Bug Fixes: · Fixed missing navlights on FS-12 Revoker · Fixed ejected casings not displaying on 57mm gunpod · Fixed cases of ARAD-116 not fusing when fired at some radars · Fixed orbit camera smoothing · Fixed non-rearmable weapons (such as nuclear ballistic missile launchers) getting rearmed · Fixed opening the map in the editor deselecting units · Fixed FS-20 Vortex nozzle auto-swiveling when…