Happy April, and thanks for sticking around for two months so far! It's been real. For a limited time, official servers (as well as any servers using the ConVar tf2c_special_beta 1) will be running a public playtest, enabling a number of brand new, in-development weapons. To use the new weapons, simply join a participating server, and they will be available in your loadout automatically. (Yes, these are all really usable in-game right now!)
Removed the Mine Layer in response to community feedback
Added 2 new Scout weapons:
The Hare Trigger
Addresses feedback regarding the mod having too much emphasis on verticality by removing the Scout's double jump
The Little Boy
Attempts to fix Scout oversaturation by making players dislike the Scout significantly more
Added 1 new Soldier weapon:
The Holy Bible
Resolves a 535-page Steam forum thread debating the mercenaries' religious beliefs
Added 1 new Pyro weapon:
The Flyswatter
Addresses a large number of bug reports
Added 6 new Demoman weapons:
Added the Mine Layer
Added the Mine Layer
Added the Mine Layer
Added the Mine Layer
Added the Mine Layer
Added the Mine Layer
Added 2 new Heavy weapons:
The Fat Man
Resolves requests for the Heavy to be made larger and wider
The Hot Wings
bucket of hot wings for heavy that makes him faster
Added 0 new Engineer weapons:
Nothing has been added, as we've received overwhelming feedback about Engineer having too many new weapons
Added 2 new Medic weapons:
Shotgun
...
The Swimming Rejuvenator
Adjusts the Rejuvenator's ÜberCharge, to further distinguish it from a competing video game character's area-wide invulnerability skill
Added 1 new Sniper weapon:
Jarate
As a mod, we have the ability to push the boundaries of our content far beyond what Valve would ever add to standard TF2
Re-added the Mine Layer in response to community backlash at the earlier patch note about removing the Mine Layer
If you find a bug or other issue with TF2 Classified (that isn't related to this new content), please submit it to our bug tracker.