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Orbi Universo IIEvents1.2.8
Game update

1.2.8

Orbi Universo II · published 8 Jan 2026, 15:22 UTC · build 21425103

All eventsPlayers around this dateRead on Steam
  • AI civilizations are smarter about resource spending: less wasteful propaganda and encourage policies, more aggressive colonization, and coastal civs now develop fishing

  • Hunting, foraging, and fishing are now less aggressive on natural resources, allowing sustainable early-game food production

  • Fauna, flora, and fish populations recover faster after being depleted

  • Game time now progresses slightly slower, giving more time to develop your civilization

  • Technologies decay slightly slower, making it easier to maintain progress

  • Long node value labels now auto-shrink to fit the UI properly

HOTFIX 1.2.8a

  • Fixed save files from older versions failing to load

  • Fixed Slavery Institution localization

  • Improved save/load robustness - the game now attempts to repair and continue loading saves with missing or incompatible data instead of crashing


HOTFIX 1.2.8b

  • Fixed a crash when opening the Culture panel

  • Fixed a crash when battles occur

More from Orbi Universo II

Other announcements

All events
Orbi Universo IIGame update25 Aug 20261.4.10Brazilian/European Portugese, Italian and Russian were added as fully fleddged translations · New Achievement localization for the new supported languages and Spanish · Fix a bug when a new research shows up in another region while the Shop is filtered to one regionOrbi Universo IIGame update5 Aug 20261.4.9Tearing down what you have built now costs less and is faster than building it (notably Fortifications) · Clicking a resource opens its gains and expenses in the left panel, and each line opens its node · A new button in that view stops every investment at once · A node now tells you when no investment is needed to achieve your target · Fix the State Building Edict never restarting infrastructu…Orbi Universo IIGame update31 Jul 20261.4.8Refined and rebalance of the fog of war mechanic · Added a UI scale slider in the options on resolutions with room to shrink the interface (still a bit experimental) · Node layout settles quickly instead of endlessly reshuffling · You can now zoom out a little past the default view, and zooming snaps back at x1 · When zoomed in you can now pan past the edge of the node space · A faint border no…