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Empyrion - Galactic Survival›Events›RC: v1.15 Experimental II
Community

RC: v1.15 Experimental II

Empyrion - Galactic Survival · published 27 Jan 2026, 17:54 UTC

All eventsPlayers around this dateRead on Steam

Hello Galactic Survivalists!

After a successful first round of version 1.15 Experimental, we are launching phase 2 today, which includes several improvements and changes.

Among other things, the Short Range Warp function now has a cooldown of 25 seconds for all scenarios and all warpdrives. However, it can now also be used to jump close to a planet or moon in the same game field. 

Our new content test scenario DEFAULT RANDOM EXPERIMENTAL also features new content with the Treasure Hunt. To try it out, jump to the „Frontline Alpha“ star, or begin a new game session on „Contact Point Alpha“. The planet “Mote” in that system has examples. The planet „Sunrise“ has two more treasures hidden. You can find many more in the galaxy on the normal snow planets. There are NO missions for this - You have to find them with a keen eye, the use of detectors and the HUD radar!

As always, you can find all other changes in detail in the list below.

Please be sure to use the feedback threads in the Experimental Forum: https://empyriononline.com/forums/faq-feedback.25/


and bugs in: https://empyriononline.com/forums/bugs.34/

Have fun with EXP Phase 2!

Your Empyrion development

Changelog: v1.15 B4958 2026-02-06

Changes:

  • Invader vs Defender & Default Multiplayer: Merge EClassConfig


Fixes:

  • 01051: Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)

  • Fixed another exploit

Changelog: v1.15 B4958 2026-02-02

Changes:

  • Updated Main Loca for supported languages

  • Invader vs Defender & Default Multiplayer: Merged BlocksConfig.ecf

Changelog: v1.15 B4956 2026-01-30

Changes:

  • SRW ranges adjusted for all currently available CV Warp Drive Tiers (20-40-60) to accommodate for limited Pentaxid Tank volume.

Changelog: v1.15 B4955 2026-01-27

Changes:

  • SRW (Micro Jump) removed message when SRW parameters are not added to Blocksconfig.ecf

  • SRW (Micro Jump) can now also target a planet/moon in the SAME playfield

  • SRW (Micro Jump) added cooldown timer (default 25 seconds) (Added to Default Random, Default Random EXP and RotDF)

  • Snow playfield rework – Terrain & Deco, creatures, Resources, POI. Talon POI set switched to snow, Added more Dronebases, PV, drones. Added Pirate treasures

  • “Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction)

  • Added missing loca for Gravity Generator checkbox

  • Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction)

Default Random Experimental Scenario:

  • WIP / Part of general rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage

  • Snow playfield rework – Terrain & Deco, creatures, resources, POI. Talon POI set switched to snow. Added more Dronebases, Patrol Vessels, drones. Talon might get harassed by other factions.. Added Pirate treasures.

  • Add pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of Frontline system

  • Tweaked secondary planets of the ‘Frontline Alpha’ system / ‘Contact Point’ starter - - 'Sunrise' (Snow, similar to the rework): Higher density of POI, add more Patrol Vessels, drones. 'Mote' (NitrogenVolcanic): Add treasures & detector usage example. Slightly more drones.

  • Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region "Unclaimed Space" to the ‘north’ of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.

Default Multiplayer Scenario:

  • Fixed Yara (TheLegacy) sector coordinates

  • Added Short Range Warp (Micro Jump) Config

  • Updated the config files

Invader vs Defender Scenario:

  • Added Short Range Warp (Micro Jump) Config

  • Updated the config files

Fixes:

  • Fix Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you flying close to OPV in circl

  • Fixed Trading Hub (BAO) was not airtight

  • SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Fixed missing OPVs of several factions.

  • Fixed some more exploits

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