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Star Birds›Events›PATCH NOTES 0.2 - Three New Levels, Aliens and Plants
In-game event

PATCH NOTES 0.2 - Three New Levels, Aliens and Plants

Star Birds · published 8 months ago · build 21604833

All eventsPlayers around this dateRead on Steam

Patch Notes 0.2

(Public Patch 0.2.4 including Beta Patches 0.2, 0.2.1, 0.2.2, 0.2.3)

☀️ Fixes & Improvements Based on Community Feedback

New Content:

  • Added sectors 08, 09, and 10.

  • Introduced a new star system: Paradeira.

  • Added a new star, new color palette, and new asteroid shapes for Paradeira.

  • Added 7 new buildings.

  • Added 15 new resources.

  • Added 3 new alien plants.

  • Added 9 new achievements.

  • Added a new cutscene.

  • Added alien tentacles (“Wigglers”) and an alien eye.

Free Play Mode:

  • ☀️ Added the first iteration of a Free Play Mode / level generator.

Improvements:

  • ☀️ Sector 02: Receiver dialogue no longer progresses when placing the receiver on the wrong asteroid.

  • ☀️The upgrade button now displays a lock icon as long as the perk required to upgrade the building further is not unlocked.

  • Non-purchasable buildings (such as Volt Shroom or Strangelet Detector) are now previewed in the building inventory before they are obtained.

  • When discovering a plant for the first time, a “Plant Discovered” effect now spawns.

  • Added a system for obtaining Strange Points via Module Quest progression in Sectors 08–10 and in generated sectors.

  • ☀️ The Melter building now only respawns resources it actually melted when deleted.

  • ☀️ The target framerate setting is now disabled when VSync is enabled.

  • Added missing building LODs in the Map view.

  • Improved distribution of resources across asteroids.

  • The Wiki no longer opens when left-clicking the building inventory button; it now only opens via right-click.

  • Save files are now compressed and have a much smaller file size.

  • Removed solar panel upgrades for balancing reasons.

  • Added notification dot to Rewards button in main menu, ingame menu and on victory screen that is enabled when there are unspent Perk points and Perks that haven't been purchased.

  • ☀️ Resource Supply tooltip now also displays what rate is required to maintain 3 stars when 3 stars have been reached.

  • ☀️ Plateau Ramp now displays its actual size while being previewed.

  • ☀️ Made Plateau Ramp width more consistent for different plateau setups.

  • Added VFX for Volt Shroom that is connected to an energy network.

  • ☀️ Unlock all locally achieved Steam achievements when starting the game.

Bugfixes:

  • ☀️ Fixed asteroids being generated without resources.

  • ☀️ Fixed the Small Explosive unlock being available in Level 04 by mistake.

  • ☀️Fixed Map ambient sound not being affected by the volume slider.

  • Fixed asteroid plateaus being counted as connected despite being separated by a gap.

  • ☀️Fixed several issues that could cause holes to appear in the asteroid surface.

  • ☀️Fixed errors in Asteroid Generation that caused asteroids to be stuck in "Out of Reach", making it impossible to claim.

  • ☀️Fixed plateau ramp sometimes not being deletable despite having no pipes or paths on it.

  • Ramps can no longer be placed on top of pipes.

  • ☀️ When SkipDialogues is enabled, UI highlights no longer show up.

  • Fixed preplaced plants & buildings spawning at the edge of a plateau and overlapping that edge.

The best place to give feedback is our Discord server. There, we are running a Smart Ticketing System: Leave feedback, vote up change requests and bug reports from other users, and help us to prioritize tasks in the further development of Star Birds.

🙏 A special thanks to everyone who joined the Beta Test during the last few weeks. You helped us improve QoL features and fix bugs - a lot! We added a new level to the beta branch today: Level 11 is now ready for testing - if you like: Check it out! 🙏

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