CHANGES & IMPROVEMENTS - [Condition] : Reworked and rebalanced condition and degradation mechanics.
- Condition in item information is now displayed numerically.
- Degradation now depends on how much of the item's condition has been repaired. You can now repair items as often as you like without additional penalties.
- Armor degradation now depends on how many points have been repaired as well.
- Condition updates more frequently during raids, so you can easily track current values.
- Degradation happens after repair and is displayed immediately.
- Fixed issue when "Nothing to repair" popup could appear twice.
- [Helmets] New craft recipes in the Armor and Textile Workbench.
- [Loot] Fixed issue with loot spawn in Persecutors.