The code has undergone some significant changes. The most notable is the ability to create desynchronized animations based on position. In other words, the parameters change not simultaneously, but with a phase shift depending on the distance to the camera.
The second change is no less interesting: the ability to change parameters based on an object's position has been added. This allows for the creation of worlds with different landscapes in different locations. In other words, we can move away from the repetitive nature of fractals and bring fractal worlds closer to reality.
Note: Real-time animation is quite a resource-intensive operation, and image quality can suffer significantly on weaker cards, but when recording video, everything will turn out great.