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Cabin Crew Life Simulator›Events›Devlog #19: New Levels, Aircraft & Systems
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Devlog #19: New Levels, Aircraft & Systems

Cabin Crew Life Simulator · published 7 months ago

All eventsPlayers around this dateRead on Steam

Hi cabin crew!

After a long period focused on refining our core systems, we’re excited to finally share details about the next free update currently in development for Cabin Crew Life Simulator. This time, instead of simply adding more content, we wanted to step back and ask a bigger question:

What happens when players become familiar with every procedure and every familiar pressure onboard a flight?

From that question, this update gradually took shape.

1. A New Level

In the early levels, the goal of the game is clear: help players get familiar with the cabin crew job from procedures and pacing to reacting to basic situations. But in the upcoming new level, we didn’t want to simply increase the number of tasks or mechanically raise the pressure. Instead, we want players to start feeling that:

“You now occupy a different position within the entire flight operation system.”

Because of that, the pacing has been reworked. Tasks are no longer isolated but begin to connect across time. You’ll need to observe more, think beyond a single action, and most importantly understand that:

Every decision you make during the flight is evaluated after landing.

This is our way of portraying career progression in cabin crew work, rather than simply making the game harder.

2. A New Aircraft

Building this new aircraft wasn’t just about adding more seats or windows. We had to rethink cabin layout, crew movement distances, and even the sense of depth when standing at one end of the cabin and looking toward the other. During testing, we noticed something interesting:

Simply walking through the cabin already felt completely different from previous aircraft. This aircraft can carry around 250–280 passengers, depending on configuration, and the cabin is divided into two main sections:

• Front cabin fewer seats, more spacious, but with very high service expectations.

• Rear cabin occupies most of the aircraft, with higher passenger density and constant service pressure.

With a longer cabin and more passengers, the flight requires a larger crew, including NPC cabin crew assisting the player. Movement planning, task allocation, and maintaining consistent service quality become a very different challenge compared to short-haul aircraft.

Beyond seating areas, the aircraft also features expanded support spaces:

• Larger galley areas with more meals and equipment

• A preparation area for passenger Welcome Kits

• Separate storage for pilot meals

• Longer aisles, directly affecting movement time

Can you guess which aircraft model this might be?


3. Staff Management

At the new level, you’re no longer working alone. You’ll operate flights alongside two other cabin crew members. You’ll need to coordinate, assign tasks, and maintain the best possible service quality. Some crew members work fast but lack attention to detail. Others are slower but more reliable. And sometimes you’ll find yourself wondering:

Is the problem on this flight caused by me, or by how the entire cabin crew worked together?

After landing, you’ll evaluate your fellow crew members. The evaluation and staff management system isn’t just cosmetic it directly affects your promotion progress, encouraging players to review flights from a broader perspective:

Not just “Did I perform well?”

but “How well did the whole cabin crew operate?”

4. Welcome Kit

Players often focus on the “high points” of a flight meals, incidents, or special requests. Meanwhile, the boarding phase tends to pass quickly. So we started wondering: What if this first moment became more important?

That’s how the Welcome Kit feature was born. Towels, sleep masks, earplugs, socks, toothbrushes, toothpaste, hot towels, moisturizer… small items that may seem decorative, but significantly affect how passengers perceive the entire flight. Preparing Welcome Kits well will improve post-flight ratings, increase earnings, and help you progress faster.

5. Pilot Meals

On long-haul flights, it always felt like the passenger cabin was only part of the story. Behind the cockpit door are people working continuously for hours, yet they previously didn’t appear much in gameplay.

Adding a mission to serve special meals to pilots comes from the desire to expand the game world beyond the familiar cabin space. This isn’t a difficult or complex task, but it changes how players see their role:

You’re not only serving passengers you’re part of the entire flight operation system.

6. Special Flights

The new missions in this level are built on a simple idea: Not every flight is the same. Some situations force you to make quick decisions. Some choices only reveal their consequences after landing. And sometimes very small details directly impact flight ratings. I don’t want to spoil too much, but if you’ve ever thought:

“I’ve already seen everything this game has to offer.”

❤️ Thank You for 500+ Steam Reviews!

Thank you all so much for leaving more than 500 reviews on Steam. Your feedback helps us better understand the game’s issues and helps Cabin Crew Life Simulator reach more players. If you run into problems, feel free to write in #bug-reports in our Discord. Even though we can’t reply to every comment, we read many of them and use your feedback to improve the game and guide future updates.

The update will be released soon. See you on the next features!

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