
The Mechajammer v1.05 patch has now been rolled out, bringing with it a huge list of fixes and improvements to leave you with over the Christmas break. You can also opt into the "Quinton Testing Branch" game branch over on the Mechajammer Discord Server. More details here.
Right, big stuff at the top:
XP
You now have the choice of XP or collecting level-up chips in world during character creation. You'll need to start a new game to use XP. This was suggested by quite a few players at launch and we can't wait to see what you think of this new option!
(Quick note: re-spawning enemies, including refreshed patrols, rioters, and street enforcers do not offer XP, and factions only provide it after you've attacked or allied with them)
Armor Rolls
Armor operates by rolling a D6 pool, like aiming, but each dice acts as a boolean point of damage that can be absorbed. Each armor has two main properties besides auxiliary (durability, sell, buy, etc.), these are AC and success chance, visible in their description.
There are an additional 30 pieces of quality tiered inventory items to support this throughout the game. Future (and existing) slots for added AC modules still work, and they now add to the AC dice pool.
AC: xd
where the x is the potential damage can be absorbed by the armor, and also the number of dice being rolled to determine if it will work.
Success: >x
where x is the number the AC dice have to land over to successfully absorb a point of damage
Example: chest armor has: . Armor rolls 5 six sided dice, and each one landing above 3 negates an incoming damage point:
<3> <6> <3> <4> <1>
Greater than 3: <6> <4>
Damage: -2
Balance
All enemy tiers have more varied health per encounter area, wider range of weapons and drops, as well as the new appropriate XP.
Companion mercenaries given more health and additional aptitude focuses:
Like last time, we've underlined highly-anticipated changes!
UI
Gameplay
Added
Graphics / Maps
Balance
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Special thanks to the following players who left feedback and submitted bug reports that lead to fixes in v1.05. These issues were reported many times by many people, so sorry if we've missed you. Big shout out to the players who gave us files to help fix the dreaded respawning enemies issue!
Toupzy
Davinewrath
FIN
GODHARVEST
Vitamin B2
Jabberwok
Andre
Mr Mistersen
Tdsupreme
Aure
Fimbulherjan
D I N G
GamleKorp
Thewatersupply
N3tgh0st
JC
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For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.
Thank you all and Happy Holidays!
— Whalenought Studios & Modern Wolf