
Upgraded the Firing Range’s first-person weapon and optic visuals.
Improved ADS rendering across different fields of view, resolutions, and window sizes, with better stability when switching magnifications or resizing the window.
Fixed audio playback latency issues.
Improved audio stability during rapid triggering, releasing and pressing again, pausing, restarting, and switching Profiles.
Additional stability and compatibility improvements.
Uploaded the new Firing Range rebuilt with Unreal Engine. It is currently in hidden testing and can be accessed early using the launch argument --firing-range-runtime=ue5. If you encounter any bugs or have suggestions, please feel free to send us your feedback.