
Greetings, Warlords! The Conqueror's Blade 7th Anniversary celebration is about to begin, and brand-new Epic Weapon Schematics have arrived on the battlefield! Following the [Glaive] and [Spear], the [Shortsword & Shield] and [Dual Blades] are finally receiving their Epic Weapon Schematics. What new combat experiences will they bring this time? Let's take a sneak peek together!
Can be used to forge [Eclipse & Dawn]
Replaces [Defend] with the attack skill [Tremor Strike]. Single-click [Right MB] to unleash [Tremor Strike I] to [Tremor Strike III].
[Tremor Strike I]: Deals 264% base Blunt Damage and grants a [Block] effect.
[Tremor Strike II]: Deals 126% base Slashing Damage.
[Tremor Strike III]: Deals 138% base Slashing Damage and has a [Knockback] effect.
[Trait 1]
① After hitting an enemy with [Throw Shield], if you hit the same enemy 4 more times within 3 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
② After hitting an enemy with [Throw Shield], if you hit the same enemy 3 more times within 3 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
③ After hitting an enemy with [Throw Shield], if you hit the same enemy 3 more times within 3.5 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
④ After hitting an enemy with [Throw Shield], if you hit the same enemy 3 more times within 4 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
⑤ After hitting an enemy with [Throw Shield], if you hit the same enemy 2 more times within 4 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
[Trait 2]
① When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 20 points for 4 seconds. Stacks up to 5 times.
② When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 30 points for 4 seconds. Stacks up to 5 times.
③ When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 40 points for 4 seconds. Stacks up to 5 times.
④ When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 50 points for 4 seconds. Stacks up to 5 times.
⑤ When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 60 points for 4 seconds. Stacks up to 5 times.
[Trait 3]
① Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 8 seconds.
② Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 7 seconds.
③ Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 6 seconds.
④ Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 5 seconds.
⑤ Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 4 seconds.
[Trait 4]
① Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 3.5% of their current health.
② Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 4.5% of their current health.
③ Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 5.5% of their current health.
④ Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 6.5% of their current health.
⑤ Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 7.5% of their current health.
[Trait 5]
① After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 10%. After 3 seconds, enemies in range are concussed for 0.5 seconds and take 350 bleeding damage.
② After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 15%. After 3 seconds, enemies in range are concussed for 0.75 seconds and take 450 fixed bleeding damage.
③ After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 20%. After 3 seconds, enemies in range are concussed for 1 second and take 550 fixed bleeding damage.
④ After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 25%. After 3 seconds, enemies in range are concussed for 1.25 seconds and take 650 fixed bleeding damage.
⑤ After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 30%. After 3 seconds, enemies in range are concussed for 1.5 seconds and take 750 fixed bleeding damage.
[Trait 6]
① Hitting an enemy with the first attack of [Tremor Strike] restores 100 Block.
② Hitting an enemy with the first attack of [Tremor Strike] restores 200 Block.
③ Hitting an enemy with the first attack of [Tremor Strike] restores 300 Block.
④ Hitting an enemy with the first attack of [Tremor Strike] restores 400 Block.
⑤ Hitting an enemy with the first attack of [Tremor Strike] restores 500 Block.
Can be used to forge [Silent Knell]
New skill [Whirling Wind]. After using an active skill or [Roll], you can [Left-Click] to perform [Whirling Wind] instead of the standard basic attack.
[Whirling Wind]: Deals 75% base Slashing Damage per hit, attacking 4 times total.
[Trait 1]
① Upon entering [Sneak], stamina recovery speed increases by 48%.
② Upon entering [Sneak], stamina recovery speed increases by 56%.
③ Upon entering [Sneak], stamina recovery speed increases by 64%.
④ Upon entering [Sneak], stamina recovery speed increases by 72%.
⑤ Upon entering [Sneak], stamina recovery speed increases by 80%.
[Trait 2]
① [Deity's Footsteps] cooldown is reduced by 32%; damage taken while active is increased by 30%.
② [Deity's Footsteps] cooldown is reduced by 40%; damage taken while active is increased by 30%.
③ [Deity's Footsteps] cooldown is reduced by 48%; damage taken while active is increased by 30%.
④ [Deity's Footsteps] cooldown is reduced by 56%; damage taken while active is increased by 30%.
⑤ [Deity's Footsteps] cooldown is reduced by 64%; damage taken while active is increased by 30%.
[Trait 3]
① When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 20% for 1 second.
② When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 30% for 1 second.
③ When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 40% for 1 second.
④ When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 50% for 1 second.
⑤ When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 60% for 1 second.
[Trait 4]
① [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 80 health per second for 4 seconds.
② [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 120 health per second for 4 seconds.
③ [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 160 health per second for 4 seconds.
④ [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 160 health per second for 5 seconds.
⑤ [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 160 health per second for 6 seconds.
[Trait 5]
① When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 2 hits of the skill will [Concuss] them for 0.6 seconds.
② When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 4 hits of the skill will [Concuss] them for 0.6 seconds.
③ When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 6 hits of the skill will [Concuss] them for 0.6 seconds.
④ When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 8 hits of the skill will [Concuss] them for 0.6 seconds.
⑤ When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 10 hits of the skill will [Concuss] them for 0.6 seconds.
[Trait 6]
① Killing a Hero with [Marked for Death] refunds 6 seconds of its cooldown.
② Killing a Hero with [Marked for Death] refunds 8 seconds of its cooldown.
③ Killing a Hero with [Marked for Death] refunds 10 seconds of its cooldown.
④ Killing a Hero with [Marked for Death] refunds 12 seconds of its cooldown.
⑤ Killing a Hero with [Marked for Death] refunds 14 seconds of its cooldown.
How will these brand-new Epic Weapons shift the tide of battle? Let's wait and see!