Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ENCHAIN Demo›Events›Early Access Announcement
Announcement

Early Access Announcement

ENCHAIN Demo · published 5 years ago

All eventsPlayers around this dateRead on Steam

Greetings lantern wielders. ENCHAIN will release for Early Access on Steam this December 2021. (edit: delayed)

See the announcement trailer:


This release will not be the final release. Think of this release as just the first episode of the full game, with much more to come in 2022.

Why Early Access?

After spending some time developing and improving the game this summer, it was clear to me that I'd want more time to work on the full game. Life obligations were a bit more intense than I expected! My original 2021 release date unfortunately won't cut it. Still, I feel that Early Access is the next best thing.
The great thing about this is that I can take my time on the full game to make it into what I want. If I were to stick to releasing the full game by the end of 2021, I would have to cut many of my planned features. I don't want to rush too much on development. On top of that, I can continue to get direct feedback from you all as I develop the game. This is very helpful for me to fix issues I would miss otherwise.
The downside of Early Access is that this first release will not be the complete experience. When Early Access is near I will be giving details about the state of the game so that you know what to expect. This will hopefully not disappoint too many players, as that's the last thing I want. Please have patience for the full release as always, I'm working hard to make it happen as soon as possible.More Early Access details are on the game page

Roadmap

With Early Access you can expect me to give more detailed updates on the content I'm working on. Over the past few months, I've been testing new mechanics (you can see some in the trailer), and polishing out some issues players have mentioned.Here's a general list of what I'll be making for the Early Access release:

  • Better tutorials for core mechanics

  • Improvements to stamina system and clarity

  • More variety in enemy behaviors, with a dynamic difficulty mechanic

  • Improvements to boss battle design and gameplay

  • A few NPCs to meet

  • More weapons/enemies/bosses/areas, as you would expect

  • Improvements to movement feel (hoping to make it less floaty)

  • Player moveset/grapple improvements

  • Special stuff you can buy with the "lantern juice"

  • Bug fixes, polish, better options, assist mode, etc.


If I can hit all of these points then Early Access should go fine. If you have any reasonable suggestions beyond these points, feel free to use the Steam Forums and Discord!Anyways, I just want to say I'm really happy with how much the game has grown recently. Thank you all for the activity, it's a strong motivator. Still, the community is already far beyond what I could have imagined, and it's getting hard for me to keep up with it. Between working a job and going back to college soon, I may go quiet from time to time. Just know that Early Access is cooking!Thank you for reading and for your support.

More from ENCHAIN Demo

Other announcements

All events
ENCHAIN DemoGame update17 Aug 20260.5.2 hotfix 2added numbered labels to key fragments in map when toggling key list · fixed an issue with an infinite falling softlock in a certain scene · changed overkill damage to only destroy one layer instead of instakill · fixed an issue with a boss intro sequence after scene reload · fixed some minor issues with boss arenas · fixed crouched-dives from easily clipping out of bounds · fixed spines not pr…ENCHAIN DemoGame update10 Aug 20260.5.2 hotfix 1fixed trial reset bug that impacted Chapel City trial · added some ammo pickups to Crescent trial · fixed trial starting while typing in command console · changed trial hands to not reset at start from explosives · added a UI symbol for trial ammo state · increased trigger size for a Depths lever switch · fixed leaderboard to list top scores if no user score present · fixed ledge climbs sometim…In-game event9 Aug 2026Update 0.5.2 - Lanternlessgreetings lantern wielders, this update contains a batch of features, adjustments, and improvements that I have been working on while making the upcoming larger 0.6.0 update. See below for a summary: New Stuff and Area Adjustments · a new trial "Crypt Circuit" is now hidden in the Crypt. · for it to appear, make sure you have gotten all Crypt key fragments and unlocked the first few regular-siz…