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Eight DragonsEventsUpdate 1
Game update

Update 1

Eight Dragons · published 30 Apr 2019, 00:24 UTC

All eventsPlayers around this dateRead on Steam

Our first week on Early Access has gone really well. That's not to say you guys haven't found any bugs - you have, and told us about them, and we really appreciate your help! Our first update has gone live, and while we haven't had time to take care of everything, here are the changes we have made...

  • Audio balancing - we've rebalanced the jingle that plays at the end of each level to have a less obnoxious volume level.
  • Difficulty - we've added a little bit of invincibility when you get up after being knocked down. We've also slightly changed the way punching works - some people have been a bit put out that you can only punch one person at a time (and in the game too). That's still the case, but now enemies that haven't been stunned by a previous punch are prioritised over those that have been, to make it slightly easier when you're rushed by a couple of enemies at once.
  • Menu controls - we've increased the delay between button presses a bit, and hopefully it's nicer to use.

Overall, there are two major issues we've run into with controllers. First is that Eight Dragons isn't playing nicely with Steam Input, so when Steam is set to handle your controllers we aren't able to handle them properly. The other is that PS4 controllers don't seem to work at all. For the first, we currently have a work-around (described as our first reply in this thread). For the second, we're waiting for a PS4 controller to arrive so we can test with it specifically. Controller issues can be a real pain to solve, so please don't expect a quick solution to these, but we are working on them - it's really important to us that you be able to play with any controller.

We really appreciate the time you've given us to try out Eight Dragons and let us know what's wrong with it, and we hope that you can bear with us as we work on the game and make it better. Thanks!

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Major update16 Nov 2020Update 12 - One Year RefreshBack when we started making Eight Dragons , we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way with how it was presented, right down to blocking out a third of the screen with static status bars, just the way it was when we were ki…In-game event1 Dec 2019Update 11We're pleased to announce our first 'proper' post-launch update, as we've added our first new game mode! Super Arcade gives you 11 levels to fight through - two of which you can't see in the other game modes - which makes it more than twice as long as the regular Arcade mode. You'll get to fight through hordes of enemies, including all the bosses, and really earn that ending! As well as the new…Game update14 Nov 2019Update 10Now that we've launched, a few more people have joined the ranks of Eight Dragons players and let us know about a couple of new issues. Today's patches fix the following: · The enemies on the Docks and Subway Station levels should now stop running away from the players · Leaderboards have been reset (which means my epic high score on Central Park, achieved when coins didn't disappear when you p…