Milestones
We’ve released PROJECT AZRIEL and the Zombie Smart-Pocalypse is upon us all. We’ve done a lot of tweaking, content curation and creation, and authored a lot of code. To date we have:
- Worked with the Office of Naval Research for 5 years. Our work included a blinded randomized efficacy study to evaluate the impact of PROJECT AZRIEL on fluid intelligence.
- Authored 98940 lines of code in C# (Unity).
- Authored 52548 lines of code total in Scala (server).
- Competed initial game level design for more than a dozen game scenes.
- Authored what we hope is a compelling game story with outlines already made for sequels.
Enhancements that we're currently working on:
- Zombie movement animation improvements.
- Zombie face animation improvements.
- Additional interactive props and decal dressing in Scenes 1 and 2.
Known issues that we're currently working on:
- On rare occasions the game may crash in the second scene on some machines.
- Zombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.
- There have been reports of difficulty in engaging in the Remote Targeting activity.
As a general rule... if you run into problems, then please send us the log file and restart the mission. The log file can be found:
Windows 10:
C:\Program Files (x86)\Steam\steamapps\common\PROJECT AZRIEL\Project Azriel_Data\output_log.txt
macOS:
/Users/<account name>/Library/Logs/Unity/Player.log
Thank you for your partnership and support.
The PROJECT AZRIEL Team