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Milestones, Near Term Enhancements, and Known Issues

PROJECT AZRIEL · published

Milestones


We’ve released PROJECT AZRIEL and the Zombie Smart-Pocalypse is upon us all. We’ve done a lot of tweaking, content curation and creation, and authored a lot of code. To date we have:

  • Worked with the Office of Naval Research for 5 years. Our work included a blinded randomized efficacy study to evaluate the impact of PROJECT AZRIEL on fluid intelligence.
  • Authored 98940 lines of code in C# (Unity).
  • Authored 52548 lines of code total in Scala (server).
  • Competed initial game level design for more than a dozen game scenes.
  • Authored what we hope is a compelling game story with outlines already made for sequels.

Enhancements that we're currently working on:

  • Zombie movement animation improvements.
  • Zombie face animation improvements.
  • Additional interactive props and decal dressing in Scenes 1 and 2.

Known issues that we're currently working on:

  • On rare occasions the game may crash in the second scene on some machines.
  • Zombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.
  • There have been reports of difficulty in engaging in the Remote Targeting activity.

As a general rule... if you run into problems, then please send us the log file and restart the mission. The log file can be found:

Windows 10:
C:\Program Files (x86)\Steam\steamapps\common\PROJECT AZRIEL\Project Azriel_Data\output_log.txt

macOS:
/Users/<account name>/Library/Logs/Unity/Player.log

Thank you for your partnership and support.

The PROJECT AZRIEL Team

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