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TY the Tasmanian Tiger 2EventsTY2 Build r2779_v073 now on EXPERIMENTAL
Game update

TY2 Build r2779_v073 now on EXPERIMENTAL

TY the Tasmanian Tiger 2 · published 3 Oct 2017, 01:12 UTC

All eventsPlayers around this dateRead on Steam

Hey all,

A new build of TY2 is up on the EXPERIMENTAL branch.
This build has a bunch of effects and texture updates; as well as some general stability improvements.

The remaining work that we have earmarked before leaving Early Access is:

  • Finalization of texture updates
  • Performance and stability fixes
  • Audio updates for some additional effects, improved bitrate etc

Any issues with the build, please let us know!

Cheers
Linds

ART

  • New explosion effects
  • Approximately 80% of the game's textures updated to highest available source textures (with some complete repaints) (A1, A2, A3, A5, R1, R2, R3, R4, R8, R7, Z2, Z3, E1, parts of Z4
  • Added HD Gallery art
  • Further hit damage particle updates
  • Lava blob particle updates
  • Added gpu particles for wall collisions with fourbie and race vehicles.
  • New effects settings for A1
  • Fix cloth to handle concatenating odd lengthed strips
  • Improved thunderrang effect
  • Rework water spray from fire bunyip and thermo exteme bunyip to look more impressive.
  • Improved zappyrang effect

AUDIO

  • Play the Menu Select (swish sound) when opening/closing the rang select screen.
  • Added HD Gallery artUpdated sounds for a variety of objects (flames, sheep, shattering objects, nanoboss, boss fights, sharks, fluffy's rocket fire)

CAMERA

  • Save and load/apply, with MKSettings, the camera distance for each of the types of camera stages.

CRASH FIXES

  • Fix crash when catching dual throw exploding rangs while one rang was not available to throw.
  • Fix for crash if level is deinit'ed while Ty is jumping.
  • Fix for potential crashes if level is deinit'ed while Ty is in other states that access the camera, during deinitialization.
  • Fix crash in Opal when collected and the collector object is null (perhaps occurs if collecting an opal and deiniting the character at the same time?).

MISC

  • If something external to the Bunyip (eg Cutscene) causes the bunyip to go to Idle while the player is exiting the Bunyip, it will now exit the bunyip still rather than staying in Idle state.
  • Reduced size of savegame
  • Fixed the E4 platforms despawning while riding them if you jumped while you were on one.

UI

  • Fixed not being able to left click/Enter/A button to select a rang on the rang select screen.
  • Updated Extra's screen to check all three savegames for picture collectables and combine them to get a total count, which the concept art screen uses to display them.
  • Added left/right arrows for mouse clicking to change images on Gallery
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