Added new level of AI Difficulty, utilising a newer AI system. To try it out, set an AI's difficulty all the way to very hard.
Added a couple new in-game music tracks.
Added some tooltips to 'Push', 'Go to Harvest Phase', and 'End Turn' buttons (the buttons just below the field).
Added animations to the Earthchant Chorus, Hulking Thornhide, and Mindful Owl Advancements.
Discard Card prompts will now highlight which Advancement or Card Ability invoked the prompt.
Rule regarding viewing other player's discard piles is now enforced. You can no longer view another players discard pile.
Improvements and Fixes
Fixed a few minor SFX issues.
Vale Card frames in the player's Vale Card area should now display the correct colour for the player.
Fixed an issue where purchasable Level 2 Vale Cards would incorrectly display as Level 1 Vale Cards when drawn into the Level 1 Card commons.
Fixed an issue where Advancement description tooltips would not properly hide in some cases.
Fixed an issue where Advancements or Vale Cards could, in some cases, render underneath certain elements on the screen.
Fixed an issue where Advancements or Vales Cards could disappear in some cases.
Fixed an issue where the Sunstone Aerie Vale Card would remain highlighted after spending resources on something else.
User selection of Windowed or Fullscreen in the initial configuration dialog (when booting up the game) should now be properly reflected within the in-game settings menus.