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DaemonicalEventsUpdate 0.5.3.3h is out! Happy Halloween!
Game update

Update 0.5.3.3h is out! Happy Halloween!

Daemonical · published 25 Oct 2018, 19:47 UTC

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Hey everyone,

with Halloween coming near we figured we would push a cool update to celebrate it. We are still working on our next major update (containing new detailed customization and new inventory/item system), so in the meantime let's celebrate together with some pumpkins and a cool new moon! :)

There are couple of fixes included in the update, and some tweaks to the demon attributes, plus a new how to play!

BTW We will do a lot of giveaways on our Discord, Twitter and Instagram until Halloween, so make sure to follow our posts!

Happy Halloween,

Fearem

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DaemonicalCommunity24 Dec 2018Merry Christmas and Happy 2019.!Hey everyone, we just wanted to wish you all a merry Christmas and a happy New Year! Just a short check in from us - we are extremely busy with the big update we are preparing for a while now. We can't give an exact ETA for the release of it, but its gonna be one of the most significant updates so far. We are keeping busy during the holidays too, but didn't really want to get sidetracked by a C…DaemonicalGame update2 Oct 2018Patch 0.5.3.3d out! Preparing for Halloween!Hey everyone, sorry for keeping silent for the last week or so. We are actually working on stuff like inventory system, customization, etc. which requires a bit more focus and a bit more time to finish up. Our goal is to be done with it all right before Halloween, we are preparing some promotions etc. which should happen in the second half of the month. Nevertheless, here is a small patch inten…DaemonicalGame update16 Sep 2018UPDATE 0.5.3.3 - NEW DEMON TRANSFORMATION, FIXES AND BATTERIES!Hey everyone, new update is here with a big gameplay change - the demon transformation works different now. You can choose when to transform, and it takes a bit time to do it now. This means 2 things - you can pretend to be friends with someone then turn into demon scaring the hell out of him, but at the same time he has a couple of seconds to escape so it shouldn't be unbalanced. This solves m…