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Totally Accurate Battle Simulator›Events›The Future of TABS!
Community

The Future of TABS!

Totally Accurate Battle Simulator · published 4 years ago

All eventsPlayers around this dateRead on Steam

Hello everyone! Since we’re getting a lot of comments asking about future updates and the plan for TABS in general, we thought we would make this post explaining what’s going on.

Bug fixing
We’re currently working on fixing the most frequent bugs and crashes, we see your posts and comments and have added all of them to the list for fixing. Hopefully, a big bug patch will come with the next update.

We're still waiting for mod.io to get back to us about the issues with custom content that popped up this weekend. We hope that they can solve it as soon as possible.

Future updates

We currently have the following two updates planned that we hope to get out this year, you also read about them on our roadmap. https://landfall.se/tabs-roadmap

#1 UNANNOUNCED™ UPDATE©:
Something that we haven’t mentioned but that has been highly requested. We’ll provide you with more details once the update is ready but we think you will like it!

#2 The Neon Update
We have some neon-inspired weapons coming to the Unit Creator! We are also really hoping to add glowing materials 🤞 This will not be a neon faction update but you will be able to create your own neon units.

The Neon update will hopefully be released sometime later this year, but beyond these updates, we currently don’t have any other update plans for the game at this time.

This is due to several reasons:

First off, we have worked on TABS for 5+ years at this point (half a decade if we’re being fancy). As much as we adore the game, we want to make something new. If you follow us on social media like Twitter or TikTok you might have seen the prototypes we’re developing to possibly be our next project. One of them is HASTE, you can sign up for the free alpha at runfastgame.com.

Watch on YouTube

Secondly, due to TABS having been developed for over five years, it’s at a point where it is super hard to work in. It can take the designers a day of crashes to even load into the project, and once they make changes it’s super common for other things to break and create more bugs.

This made us reevaluate most of our future updates like the Hero Unit and additional features to the UC. It just isn’t possible to work on new features for the game.

Recently TABS reached over 1,5 Million units, campaigns, and factions in the workshop! WOW!

One of the reasons we included the Unit Creator in the game is so that you and other players can keep innovating and creating awesome campaigns and units. Because of your endless creativity, you and other players will never run out of new units to try or campaigns to beat.

And with the next updates to the game, we know that you’ll make even cooler stuff!

We are very thankful for the dedication of this community and everyone creating and sharing their campaigns, units, and battles and hope to see and play even more going forward.

More from Totally Accurate Battle Simulator

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Community10 Jul 2026TABS is turning 10!TABS turns 10 years old today! TABS was initially made at a game jam in 2016 while we were still working on Clustertruck. This day 10 years ago, we posted this trailer from what we had made at the jam - and people went bananas! We released the pre-alpha and then the open alpha that same year, which you can still download on our website We kept working on the game, posting many work-in-progress…Esports7 Aug 2025TABS Pocket Edition is out! ⚔️IT’S TIME! ⚔️ TABS Pocket Edition is finally out, which means that you can play TABS on your phone, anywhere! Thank you to everyone who participated in the multiplayer beta! We’re so excited to finally be bringing all the wobbling chaos of TABS to mobile 🙌 GET THE GAME ON App Store OR Google Play Discord for TABS mobile.Esports24 Jun 2025TABS Mobile testing starts on the 26th!Hello everyone! We're happy to announce that TABS Pocket Edition multiplayer beta test will start this Friday (26th of June) on Android and iOS. The beta test will last about one week and will only include a few early levels and factions, as well as sandbox, campaign, and multiplayer modes. Custom content won’t be available but is planned for the launch version! The Android test will open to 15…