Patch Notes – Update 0.1.00.004
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Fixes & Improvements:
- Healing & Consuming Animations: Fixed a bug that caused healing and consuming animations to lock the player into a cycle.
- Cancel Animations: Players can now cancel healing or consuming animations by pressing LMB or RMB.
- Double-Click to Consume: Added the ability to double-click on items in your inventory to consume them (works for healing and consumables).
- Stun Animation Fix: Fixed the player stun animation so it no longer plays while healing or consuming items.
- Movement Overhaul: Removed the "icy" feel from character movement. Movement is now more responsive and precise.
- UI Camera Shake Fix: Resolved an issue in game settings where the Camera Shake toggle would re-enable itself after applying changes and navigating between UI and game.
Balance Changes:
- Zombie Damage: Reduced zombie hit damage by 30% for more balanced combat.
- Bear Spawns: Lowered bear spawn rates by 25% to make encounters less frequent.
- Bear Speed: Slowed bear movement speed by 20% for a better balance in hunting and escape scenarios.
- Zombie Loot: Increased the loot spawn rate in zombies for better rewards after combat.
- Faction Compound Harvesting: Reduced the harvest rate of plants inside faction compounds for better resource management.
New Features:
- Wood Stick Weapon: Players can now equip wood sticks as melee weapons.
- Hand-to-Hand Combat: Introduced a hand melee system with blocking and punching mechanics.
- Melee Weapon Aiming: You no longer need to aim to use melee weapons. Free-hitting is now possible with or without aiming.
- Mushroom Interactions: Added mushroom foliage around the world, which players can now interact with.
- Rivers & Water Sources: Rivers have been added to the main map. Players can drink directly from them and fill containers.
Other Changes:
- Jumping Mechanics: Reworked the jump to feel less "floaty" and more grounded.
- World Interactables: Removed the beeping sound that would play when looking at interactable items in the world.
- Tactical Helmet Physics: Fixed the physics on the tactical helmet for smoother interactions.