Hey Adventurers,
We owe you an apology for our recent silence. After the Early Access launch, we needed some time for internal discussions to realign our plans, and ensure we're heading in the right direction for DB's future. It took us a while, but we're ready now. Moving forward, we'll improve communication and share more about our our upcoming changes.

●Rather than focusing on developing new classes and maps, we need to redesign the game's foundation to make the game loop more exciting, engaging, and replayable, we must lay a solid groundwork for Dungeonborne's future.
●Revamped map difficulties with clear gear brackets
●Map structure changes (such as adding more pathways on Clouseau Castle, redesigning some rooms on Sinner's End)
●Reworked adventure experience and a new dynamic zone level system
●Economy overhaul
●Fresh content like treasure items, leyline seals and altars, and an insurance system to replace the Mithril Dice
●And more!
We'll release a new announcement tomorrow detailing the above changes and our design philosophy behind them. Stay tuned.