Patch 1.0.3 for Night Slashers: Remake is now live!
This latest update includes several fixes and adjustments. You can read the full patch notes here:
Updates:
- Added better dynamic lightning in Stage 3
- Added better VFX to Jake's Desperation Move and Jake's charged attack
- UI Update: Added visual information on HP bars for minimal HP needed to perform a Special Attack
Adjustments:
- Added more food items on Stage 2
- Blocked possibility for too fast button press on game over menu
- Adjusted Golem behavior: No insta grab from knockdown anymore
- Adjusted Golem behavior: Characters will not get stunned after hitting border after getting hit by Golem's strong punch
- Adjusted Golem behavior: No insta grab from knockdown anymore
- Added immunity frames for Chris' Desperation Move
- Adjusted attack colliders for Death Boss
- Adjusted height of Liu Feilin's thrown objects
- Adjusted Bat's attack position
- Adjusted Liu Feilin's air Special Attack timing
- Adjusted timing of charged attack activation on button release
- Adjusted timings of spawn on Stage 1 to better show spawn animations
- Adjusted and added immunity frames on grab attacks for all playable characters
- Adjusted and added immunity frames on Desperation Moves for all playable characters
- Adjusted King Zarutz's Demon Head position on spawn animation
- Adjusted timings of King Zarutz's fireballs in chase section of Stage 7
- Adjusted timing of active hit collider of Haunted Paintings on Stage 3
- Adjusted slightly movement speed of all playable characters
- Adjusted slightly movement speed of some enemies and bosses
Fixes:
- After picking up food item, HP will be restored instantly, not after finished combo
- Fixed problem with bonus level 2 gauge not filling up above 60 FPS
- Fixed problem with enemies hanging in air on Stage 3 elevator fight
- Fixed problem with flipped player indicators in Secret Section
- Fixed problem with characters getting stuck in a plane on start of Stage 6
- Fixed problem with charged attack sometimes not working after getting grabbed by a boss
- Fixed problem with thrown items not always registering collision when enemy is near stage border
- Other minor fixes and improvements
Thank you for your ongoing feedback!