First, thank you for your support as we continue to build and improve Railroader! We're proud of the progress we've made already and excited about the work remaining as we continue to push toward "1.0"!
We've been working on Railroader 2024.6.0 for the past couple months and are happy to finally share some details on what's in it. Along with a number of smaller fixes and enhancements, there are a few significant enhancements/changes that I want to focus on:

Auto Engineer Waypoint Mode: This marks a huge step forward in helping you do more on your railroad. When in Waypoint Mode the Auto Engineer will navigate to the selected location (waypoint), setting switches on its way. It's great for switching a yard or performing a run-around, but it can also navigate across the map. It can't negotiate meets, however, so if you have multiple trains running in the same area, you'll need to plan accordingly, or use CTC. We've been loving using it while testing and can't wait for you to try it out.

Builder Photos have been added to the Atlantic Locomotive Works equipment catalog (window)! These add a lot to the browsing experience and we hope it will ease your next equipment purchasing decision.
Passengers could always be unloaded at stops that weren't their destination, but now they properly retain their origin and pay the full fare upon arrival there. Passengers also no longer have infinite patience: they must reach their destination within four game hours of boarding a train – otherwise they will make other arrangements. Please bear this in mind when planning your passenger routes.
In connection with the above, we have removed the time multiplier feature, so time in Railroader now progresses with real time. This sets us up for future plans, as well as simplifying an unnecessarily confusing aspect of the game. Remember that if you need time to pass you can always use the Wait button, or the /wait console command.

We've made a number of model enhancements, including aggregate loads in hoppers and gondolas, updates to several engines, and even a couple new buildings. More to come!

Finally, we've made some enhancements under the hood to networking that should make busy servers run more smoothly. For the full list of changes, please see below.
When will Railroader 2024.6.0 be available? We're trying something new and are releasing it today on an experimental branch. We want to gather early feedback on it before releasing it to everybody. Given the nature of this experimental branch, expect frequent updates! As such, if you play Railroader with mods, we recommend holding off on installing mods, or sticking with the public (default) release.
If you're ready to try out the experimental build, use your Steam client's Betas panel (under Properties) to select the experimental-2024.6 branch. Please post bug reports in the Discord #bug-reports channel, and make sure to use the "Experimental" tag.
This experimental branch is a bit of an experiment for us in itself, so we'll be evaluating how we want to run releases going forward.