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None Shall Intrude: Descent›Events›Patch
Major update

Patch

None Shall Intrude: Descent · published 23 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone, we have big fundemantal changes to emphasize and improve on the fantasy of playing a Raid Boss, along with difficulty balancing.

Major Changes

  • Starting HP increased to 50000.
  • Healing to full after combat is removed, it instead happens now after every raid.(every 5 map move)
  • All numbers are changed and scaled higher (x100)
  • You can now change your Boss Mechanics before every raid fight.
  • Army Nodes have been added.
  • Ulti Cards have been added.

Army Nodes


    We have added a new node type called Army Node. This node does not have any Hero units in it. It is basically a horde of fodder units attacking you.
    Goal: Showcase aoe/cleave cards and interactions without having to deal with single targeting a Hero. Less stressful fight where players can learn/experiment with game mechanics.

    Reward: Gain +100 attack permanently.
    Goal: We are introducing new ways to increase your damage so tile interactions are not mandatory to reach high damage but instead a bonus way of dealing damage in base difficulty.

Ultimate Cards


    We are intruducing a new card type: Ultimate cards (ULTI). These are a "one time only use" cards that disappear from your deck completely after use. They are very strong cards that are there for you to use in case of emergency.There's currently 2 Ultimate cards:
    • Blue Flames: Deal 5000 damage. Single target
    • Rejuvenation: Heal 5000.

Balance

  • Fireball damage increase by 50%
  • Firebreath damage increased by 25%
  • Starting deck now has 1 more Firebreath card
  • All enemy HP and attacks are revisited
  • Smileman damage reduced by 50%. He now appears after layer 4 instead of 3 on map. He no longer appears in a raid fights.
  • Green Menace now appear after layer 4 instead of 3 on map. He no longer appears in a raid fights.
  • Reinforcements and Heroism are delayed for 2 turns. (was turn 8, now turn 10)
  • Random events rewards have been scaled for new HP rules
  • Bottled Life reworked: Heal -> Deal 100 damage to Hero for each Lava tile when a new hand starts.
  • Guiled Vanity reworked: Firebreath now heal -> grants armor for total damage dealt.
  • Petrified Dragon Bones reworked: Now works in Phase 2. Heal 20 -> Gain 30 Rage every turn.
  • Inferno Blast: AP cost reduced from 12 to 8
  • Fury: Now grants 30 rage if inhale. (was 20)
  • Preparation: is now a rare card. AP cost reduced from 1 to 0
  • Advanced Tactics: Damage increased from 2000 to 3000

Bugs

  • Settings apply button fixed for widescreen support.

UI

  • Tile tooltip explanations are fixed
  • Missing sounds of some hero attacks have been added
  • Added a new legend in map to show what icons mean.
  • Added tooltips in claim rewards scene.

Language


    Fixed Ukranian language mistakes.
    Fixed Russian language mistakes.
More from None Shall Intrude: Descent

Other announcements

All events
Community21 Jan 2025Full version Released!Hello everyone, None Shall Intrude, the full game is now out! Thank you for playing our prologue. The feedback we got was a tremendous help in shaping this release. We will keep updating the full game based on your feedback. See you there!Game update8 Nov 2024HotfixHotfixes · Card Reward save files are changed. You can no longer load back to change your claim reward outcomes · Fixed bugs that causes game to freeze if theres still incoming units while enemy hero is slain · Dragon Lance damage in card description now shows correct numbers · Fixed an issue to prevent clicking on things below "Claim" button in fountain by accident · Fixed an issue where if yo…Game update11 Oct 2024HotfixesHello everyone, we have hotfixes and small balance tweeks again. Bug FIxes · Dragonlord's Pinnacle talent has been fixed. · The card "Overwhelm" that creates the last exhausted card for 0 AP creates itself upon use and you can only create the same card over and over again - Fixed · The Attack Bonus enemies gain from Heroism scales correctly now · Hoarder Bags damage bonus now works correctly if…