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Claws & ChaosEventsPatch Notes - Claws & Chaos demo v0.45.15
Community

Patch Notes - Claws & Chaos demo v0.45.15

Claws & Chaos · published 26 Sep 2024, 15:09 UTC

All eventsPlayers around this dateRead on Steam

The Claws & Chaos demo has been updated with a whole slew of updates, fixes, and balancing changes.

Please note that the demo is separate from the Rapture Mode playtest running Sept 26 to Oct 3. Rapture Mode will not be part of the demo, but we encourage you to join the playtest for the next week to try out this new mode.

Here are the patch notes for v0.45.15 of the Claws & Chaos demo:

System updates:

  • New Matchmaking system incorporates more player metrics to better match up players and avoid lopsided engagements. Note that it is still possible to encounter teams that are luckier or feel difficult, but should happen much less.
  • Hero List now displays all units in-game. A toggle to filter current Arena Season is added in bottom left.

UI / UX Adjustments

  • Audio changes
    • New Music everywhere! Thanks to our musician Brian LaGuardia for composing a whole new soundtrack for Claws & Chaos.
    • New SFX for rewards
    • “Voice Acting” range increased to add a medium tone
    • New player default volume changed from 50% -> 30%

  • Leaderboard UI updated to use the book asset and add in Rapture tab
  • Rain particle added to Ark Battlefield

Combat Changes

  • Damage from critical hits raised to 150% of a normal hit (up from 130%)
  • Multi-hit attackers no longer swing at air after the target has been killed
  • All characters with a dash on battle start now have a standardized 0.6 seconds of cloak after the dash ends
  • Stat Window changes
    • Sell button removed due to accidental clicking
    • Crit Stat is now displayed, Move Speed removed

Bug Fixes

  • Fixed some inconsistencies with campaign cutscene text progression
  • Fixed issue where items added to the shop by units were not discounting properly with level
  • Fixed issue where Phoenix Down would spawn resurrected units very far from where they died
  • Fixed incorrect damage resistance calculations which were causing units to gain much less damage resistance from buffs
  • Fixed issue where receiving a debuff would undo buff from Bardy
  • Fixed bug where regaining a heart would not visually display on the Win Summary screen.

Roster Balances


This patch has been aimed at tackling the discrepancy in unit values, and also lack of synergy between a hero’s ability and their family archetype.

Bears

  • Bearbarian
    • Removed attack gain ability
    • New ability: On Consume Gain 5/10/15 HP
    • ATK 9->8

  • Blearic

    • ATK SPD 0.8->1

  • Fresh Grad Panda

    • Latte generated by ability now costs 2.
    • HP 35->40

  • Koala Bear Businessman

    • HP 34->30
    • ATK 8->7


Cats
  • Void Cat

    • Added dash on Battle Start to ability
    • On Death Explosion damage increased (10/15/20 -> 15/25/35)


    Hooved

  • Alpaca Rapper

    • Range 4->5

  • Horse Gunslinger

    • Starting Crit chance and Crit gain on level up ability removed
    • New Ability; Battle Start: Fire 6 shots
    • HP 41->35
    • ATK 12->10


    Monkey

  • Gorilla Brawler

    • ATK SPD reduced 1.5->1

  • Pre-Evolution Monkey

    • HP 30->32
    • HP gain from ability 3/5/7->4/6/8

  • Marmoset Ranger

    • Removed AOE attack and Stun ability.
    • New Ability; Passive: Attacks deal knockback
    • ATK 6->11
    • ATK SPD 0.67->1

  • Monkey Agents

    • HP 40->35
    • ATK 10->8
    • Range 4->3
    • Fixed to only count as 2 Monkeys at all levels
    • Solo Agent summon ATK 5->3

  • Monkey Shaman

    • Gain Apple on Gold Spent ability removed
    • New Ability; Passive: All consumables give 5 extra HP
    • ATK 4->8


    Rabbits

  • Rabbit Blacksmith

    • Attack Speed: 1->0.67

  • Rabbit Middleschooler

    • AOE Range slightly increased (1->1.25)

  • Rabbit Plague Doctor

    • Ability changed; On Attack: Heal all allies for 2HP. Crits heal 2/4/6 more
    • ATK SPD 1->0.8
    • Range 3->4
    • HP 30->40


    Raccoons

  • Raccoon Commander

    • HP 38->48
    • ATK 5->6
    • Raccoon Summon HP 15->18, ATK 5->6

  • Red Panda Zombie

    • HP 24->15

  • Tanuki Archer

    • New Ability; On Refresh: Gain 1/2/3 ATK this round

  • Tanuki Bandit

    • HP 26->32
    • ATK gain from ability reduced (2/3/4 -> 1/2/3)

  • Tanuki Yokai

    • HP 60->65
    • ATK 6->11


    Rodents

  • Capy Guardian

    • Removed HP regen ability
    • New ability: On Attack Gain 3/6/9 Shield

  • Chef Rat Louie

    • HP gain ability removed
    • New ability: On Attack Gain 1/2/3 ATK
    • No longer hits twice
    • HP 37->40
    • ATK 4->10

  • Plague Rat

    • Added dash on Battle Start to ability
    • Poison inflicted now lasts permanently
    • ATK 9->7


    Consumables

  • Lemonade

    • Added back into shop
    • Now grants 10% Crit chance for 1 Gold (up from 5%)

  • Energy Drink (NEW!)

    • 3G Cost
    • Increases ATK SPD by 0.1


    Equipment

  • Piggy Bank (NEW!)

    • 1G Cost
    • Shop Start: Gain 1 Gold, then lose this equipment

  • Phoenix Feather

    • Each Phoenix Feather now activates only once per battle.

  • Wizard Hat

    • Increases ATK SPD by 0.3 (up from 0.25)

    Keep the feedback coming here on Steam and in our Discord! We hope you’re looking forward to the full game launch on October 22nd!

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