The Claws & Chaos demo has been updated with a whole slew of updates, fixes, and balancing changes.
Please note that the demo is separate from the Rapture Mode playtest running Sept 26 to Oct 3. Rapture Mode will not be part of the demo, but we encourage you to join the playtest for the next week to try out this new mode.
Here are the patch notes for v0.45.15 of the Claws & Chaos demo:
System updates:
- New Matchmaking system incorporates more player metrics to better match up players and avoid lopsided engagements. Note that it is still possible to encounter teams that are luckier or feel difficult, but should happen much less.
- Hero List now displays all units in-game. A toggle to filter current Arena Season is added in bottom left.
UI / UX Adjustments
- Audio changes
- New Music everywhere! Thanks to our musician Brian LaGuardia for composing a whole new soundtrack for Claws & Chaos.
- New SFX for rewards
- “Voice Acting” range increased to add a medium tone
- New player default volume changed from 50% -> 30%
Leaderboard UI updated to use the book asset and add in Rapture tabRain particle added to Ark BattlefieldCombat Changes
- Damage from critical hits raised to 150% of a normal hit (up from 130%)
- Multi-hit attackers no longer swing at air after the target has been killed
- All characters with a dash on battle start now have a standardized 0.6 seconds of cloak after the dash ends
- Stat Window changes
- Sell button removed due to accidental clicking
- Crit Stat is now displayed, Move Speed removed
Bug Fixes
- Fixed some inconsistencies with campaign cutscene text progression
- Fixed issue where items added to the shop by units were not discounting properly with level
- Fixed issue where Phoenix Down would spawn resurrected units very far from where they died
- Fixed incorrect damage resistance calculations which were causing units to gain much less damage resistance from buffs
- Fixed issue where receiving a debuff would undo buff from Bardy
- Fixed bug where regaining a heart would not visually display on the Win Summary screen.
Roster Balances
This patch has been aimed at tackling the discrepancy in unit values, and also lack of synergy between a hero’s ability and their family archetype.
Bears
- Bearbarian
- Removed attack gain ability
- New ability: On Consume Gain 5/10/15 HP
- ATK 9->8
BlearicATK SPD 0.8->1Fresh Grad PandaLatte generated by ability now costs 2.HP 35->40Koala Bear BusinessmanHP 34->30ATK 8->7
Cats
Void CatAdded dash on Battle Start to abilityOn Death Explosion damage increased (10/15/20 -> 15/25/35)
Hooved
Alpaca RapperRange 4->5Horse GunslingerStarting Crit chance and Crit gain on level up ability removedNew Ability; Battle Start: Fire 6 shotsHP 41->35ATK 12->10
Monkey
Gorilla BrawlerATK SPD reduced 1.5->1Pre-Evolution MonkeyHP 30->32HP gain from ability 3/5/7->4/6/8Marmoset RangerRemoved AOE attack and Stun ability.New Ability; Passive: Attacks deal knockbackATK 6->11ATK SPD 0.67->1Monkey AgentsHP 40->35ATK 10->8Range 4->3Fixed to only count as 2 Monkeys at all levelsSolo Agent summon ATK 5->3Monkey ShamanGain Apple on Gold Spent ability removedNew Ability; Passive: All consumables give 5 extra HPATK 4->8
Rabbits
Rabbit BlacksmithAttack Speed: 1->0.67Rabbit MiddleschoolerAOE Range slightly increased (1->1.25)Rabbit Plague DoctorAbility changed; On Attack: Heal all allies for 2HP. Crits heal 2/4/6 moreATK SPD 1->0.8Range 3->4HP 30->40
Raccoons
Raccoon CommanderHP 38->48ATK 5->6Raccoon Summon HP 15->18, ATK 5->6Red Panda ZombieHP 24->15Tanuki ArcherNew Ability; On Refresh: Gain 1/2/3 ATK this roundTanuki BanditHP 26->32ATK gain from ability reduced (2/3/4 -> 1/2/3)Tanuki YokaiHP 60->65ATK 6->11
Rodents
Capy GuardianRemoved HP regen abilityNew ability: On Attack Gain 3/6/9 ShieldChef Rat LouieHP gain ability removedNew ability: On Attack Gain 1/2/3 ATKNo longer hits twiceHP 37->40ATK 4->10Plague RatAdded dash on Battle Start to abilityPoison inflicted now lasts permanentlyATK 9->7
Consumables
LemonadeAdded back into shopNow grants 10% Crit chance for 1 Gold (up from 5%)Energy Drink (NEW!)3G CostIncreases ATK SPD by 0.1
Equipment
Piggy Bank (NEW!)1G CostShop Start: Gain 1 Gold, then lose this equipmentPhoenix FeatherEach Phoenix Feather now activates only once per battle.Wizard HatIncreases ATK SPD by 0.3 (up from 0.25)Keep the feedback coming here on Steam and in our Discord! We hope you’re looking forward to the full game launch on October 22nd!