Hi Knights,
It's been great to see you diving deep into the Abyssal Keep!
In case you missed it, our Lead Game Designer Sean, shared a message here on behalf of our development team for everyone who has played KILL KNIGHT and joined our community to date.
We have a new patch available now (v1.0.1), bringing updates to the game which are outlined in the list below.
Stay tuned for a game update soon.
HOTFIX NOTES
IMPROVEMENTS
Player
- Graphical improvements to Pulse Counter effect
Equipment
- Logic to handle goal unlocks completing and failing while playing on SEVER
- Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability
- Trait descriptions relating to Equipment stats have been removed from Equipment descriptions
- Trait Icon visuals have been improved
- DEMIGUARD now has proper visuals for its Wrath Explosion
- ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems
- ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds
- Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555
- Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000
- Equipment unlock Tokken costs have been slightly reduced across the board
General UI
- Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available
- Rebinding support for movement for keyboard and mouse (defaulted to WASD)
- Improved spacing and padding of the new movement controls found in Settings
- Fixed Privacy Policy text misalignment
Audio & Music Additions
- Re-mixes to Abyssal Sphere battle music tracks
Miscellaneous
- Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before
- Performance and memory allocation improvements
Accessibility
- UI Flicker Reduction & High Readability Font Accessibility options added
Fixes
Enemies
- QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death
- HIVEN Power Gem absorbing has been improved
- TURREKTS now correctly bounce off Blood Bombs
- Blood decals now properly appear when enemies are killed by Traps
- Ground visual effects on GHASTS & Boss have been fixed
- Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive
- Fixed Abyssal Sphere dialogue on death
Player
- Addressed situation where Player could Wrath Absorb during any sword attack
- Timescale has been fixed when performing Hyper Drives
- Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects
Abyssal Layer
- Game time now correctly pauses during the bridge sequence
Scoring
- Requirements for achieving individual Abyssal Layer ranks has been addressed
Equipment
- Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range
- Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade
- ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times
General UI
- Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset
- Fix for missing input definitions for mouse/keyboard bindings
- Addressed left & right stick press input sprites that were getting mixed up on rebinds
- “New Best” UI animation fixes
Audio & Music
- REFLECTION music no longer cancels out randomly
- Boss music track now loops correctly
- Addressed Execution tutorial where some QUAKER I sounds were not playing
- Drop-downs were not playing the select sound when clicking with the mouse
- Teleport sound no longer doubles up when going from the bridge to the Boss
Achievements
- “Kill X Demons” Achievements no longer increment multiple times per kill
- Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties
- Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion).
- Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion).
Leaderboards
- Leaderboard entries now correctly load on the overview section
- Fixed an issue that broke end of level Leaderboards
- Fixed rapidly changing Leaderboards not showing correct data
- Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts
Miscellaneous
- Fixed a crash that occurred when closing the game upon just finishing a run
- Updated localization strings in several areas: Network Error, DIVINATION, Movement Key Rebinds, Sword Attack & Sword Surge Rebinds
- Traditional Chinese localization fixes
- Language drop-down missing character box text
- Setting screen keyboard controls navigation has been fixed
- Fixed an issue where game would lock on start sometimes
- Mortars no longer Z-Fight
- Fixed a disconnect popup that was hidden during splash screen and was causing bad input behavior
- Accessibility font is now only available for non-fallback font locales
- Fixed issue where resolution would revert when in windowed mode
- Other miscellaneous fixes
Known Major Issues
- We have made some improvements to try and address a black screen bug players were getting but if this still occurs, please let us know!
- We have also made some Player movement input fixes. If you come across any issue with movement, please let us know as well!
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KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.
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