Happy New Year everybody!
We are still working on the networked multiplayer mode. In the meantime, we deployed some minor changes and fixes:
Feature updates
- The Plasma Melter is slightly bigger now.
- The Sequence Bomb doesn't come with overlapping sounds and lights anymore.
- For real-time matches, an optional "action cooldown" has been introduced that can be used alternatively to or together with round/turn timers.
- For classic (turn-based) matches, the turn order of the players has been improved.
- The "intelligence" of AI players has been worsened.
- The lights of the tanks changed from point lights to spot lights.
- The calculation for the total ambient illumination intensity has been updated.
- Water reflections have been updated.
Bugfixes
- A bug where the match wouldn't proceed to the next round has been fixed.